Ferrari 812 SuperFast Most Realistic Handling and Physics 1.1
3.466
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3.466
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Ferrari 812 SuperFast Most Realistic Handling and Physics
Best setup for Ferrari 812 to drive around the NordSchleife like in youtube videos, physics similar to BeamngDrive with realistic crash damage.
Now it will be unforgiving to hit the barrier in the Ring. The car itself feels more like a real ferrari, enjoy the Ring safely ! (No drift, No lap time because it ruins the TouristenFahrten Experience :))
-Watch the full lap in video for demo
-Controller or wheel highly recommended
-Replaces ITALIGTB2 handling
-Download link Ferrari 812 Superfast :
https://www.gta5-mods.com/vehicles/ferrari-812-superfast
CHANGELOG 1.1 :
-Adjusted center of mass and roll centre height parameters for a better feeling.
-Increased damage and collisions effects to make them more similar to BeamngDrive
Best setup for Ferrari 812 to drive around the NordSchleife like in youtube videos, physics similar to BeamngDrive with realistic crash damage.
Now it will be unforgiving to hit the barrier in the Ring. The car itself feels more like a real ferrari, enjoy the Ring safely ! (No drift, No lap time because it ruins the TouristenFahrten Experience :))
-Watch the full lap in video for demo
-Controller or wheel highly recommended
-Replaces ITALIGTB2 handling
-Download link Ferrari 812 Superfast :
https://www.gta5-mods.com/vehicles/ferrari-812-superfast
CHANGELOG 1.1 :
-Adjusted center of mass and roll centre height parameters for a better feeling.
-Increased damage and collisions effects to make them more similar to BeamngDrive
Primo Caricamento: 14 dicembre 2019
Ultimo Aggiornamento: 15 dicembre 2019
Last Downloaded: 1 giorno fa
8 Commenti
Ferrari 812 SuperFast Most Realistic Handling and Physics
Best setup for Ferrari 812 to drive around the NordSchleife like in youtube videos, physics similar to BeamngDrive with realistic crash damage.
Now it will be unforgiving to hit the barrier in the Ring. The car itself feels more like a real ferrari, enjoy the Ring safely ! (No drift, No lap time because it ruins the TouristenFahrten Experience :))
-Watch the full lap in video for demo
-Controller or wheel highly recommended
-Replaces ITALIGTB2 handling
-Download link Ferrari 812 Superfast :
https://www.gta5-mods.com/vehicles/ferrari-812-superfast
CHANGELOG 1.1 :
-Adjusted center of mass and roll centre height parameters for a better feeling.
-Increased damage and collisions effects to make them more similar to BeamngDrive
Best setup for Ferrari 812 to drive around the NordSchleife like in youtube videos, physics similar to BeamngDrive with realistic crash damage.
Now it will be unforgiving to hit the barrier in the Ring. The car itself feels more like a real ferrari, enjoy the Ring safely ! (No drift, No lap time because it ruins the TouristenFahrten Experience :))
-Watch the full lap in video for demo
-Controller or wheel highly recommended
-Replaces ITALIGTB2 handling
-Download link Ferrari 812 Superfast :
https://www.gta5-mods.com/vehicles/ferrari-812-superfast
CHANGELOG 1.1 :
-Adjusted center of mass and roll centre height parameters for a better feeling.
-Increased damage and collisions effects to make them more similar to BeamngDrive
Primo Caricamento: 14 dicembre 2019
Ultimo Aggiornamento: 15 dicembre 2019
Last Downloaded: 1 giorno fa
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you could create a meta file for addon thanks
I give you some advice, 1- always look at how the car is placed in modeling, check the "xxxx_hi.yft", I looked at that car and it's perfect modeling place, and you move that much this parameter vecCentreOfMassOffset y="-0.131000", it should be only "y= 0,000000" coz perfect centered mass (y+ front y-rear) and this z="0.025000" z+= up mass z-=down mass is very much too, this value fSuspensionRaise value="0.012900" ok, so normal is z="-0.012900" same value but "-" to preserve the center of mass, I wont to gut more this handling, I just want to help with this advice, if you start with good centered car, perfect handlings will come out (vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.012900") and this fRollCentreHeightFront value="0.250000" /fRollCentreHeightRear value="0.250000" /> coz 0.25 is like 25% in game (force that moves to the opposite wheel, u set it fRollCentreHeightFront value="0.399000" /fRollCentreHeightRear value="0.348000" / but fAntiRollBarForce value="0.000000... minimal 0.250000 like 25%) after centered and rollcenter force, you do the suspension, hardness etc and and if necessary you increase that parameter but almost at the end, sorry for extending me so much, look at this to see if it guides you a little: https://gtamods.com/wiki/Handling.meta and this https://youtu.be/EWgOXhsxAKM https://youtu.be/XrjtlZQDIq8 don't take it wrong please, I want to be your friend xD
When scripthook is updated and we can get in, I will do a quick handling for this car and test it (I will send it to you only), compare the parameters etc to change the way you see the parameters and start enjoying doing them, like I do here xD https://youtu.be/zW98L2tr6r8
@Anxo Rh Thanks for your comment i appreciate it, it's good to have the advice of a 3d modeler to make the handling even better, i've moved the center of mass of y to -0.131000 to simulate the effect of the rear engine of a f430 because i've took this handling from an old one i made before but i tried your suggestion and it feels better, i adjusted many other things because of this change and honestly for the roll centre height i just tried many configurations to see which one fits to my setup, i know the wiki for handling.meta but nothing compares to real testing to see what makes differences. Tell me if the new handling is better or not, for me it is. Cheers
@Sonny Forelli I'm not a modeler, years ago yes (43 years old here) but tanks and airplanes with 3Ds Max, weird things xD. When they update scripthook I go in, I do a quick handling and compare it, I saw changes but the suspension needs more work, like fSuspensionForce value="2.200000" fSuspensionCompDamp value="1.050000" fSuspensionReboundDamp value="1.250000" because your car has little weight (1390) and this to something like it vecInertiaMultiplier x="0.750000" y="1.000000" z="1.250000" because it has very low traction (TractionCurveMax value="1.510300" fTractionCurveMin value="1.230300") it should be around Max 2.450000 Min 2.300000 for this weight, I feel like it is not the right place to write so much, in a few days I make to you one and compare, it is a good way to learn from each other. For keyboard and controllers fSteeringLock value="30 to 36" ok and this fTractionCurveLateral value="18 to 24 max", Steer Wheel 37.5 to 45 is ok and CurveLateral 40 to 55, and yes, you can use Lock 40 and Lateral 50, especially in rear-wheel drive that goes very well to make it tame, I hope they don't ban me for writing so much...
Where's a video from GTA 5?
Great handling ILY