2010 Lexus LFA [Add-On / Replace | Livery] 1.3
74.932
623
74.932
623
BEFORE DRIVING THIS CAR INSTALL THE FIRST EXHAUST UPGRADE IN LSC TO COMPLETE
THE ENGINE MODEL. THIS IS DONE TO REDUCE THE SIZE OF THE CAR'S YFT. WITH THE WHOLE ENGINE MODEL INSIDE,
THE YFT WILL EXCEED THE SIZE LIMIT btw Vans123 don't accuse me of stealing an idea I just want my car to spawn :P
Sorry if it's big in megabytes, details have a price :P
Credits:
Model from Forza 4, Forza Horizon, Project CARS
Converted by me :)
kizacudo for helping me in making it an add on. Thanks man!
Special thanks to Vans123 because he answered some of my questions and I used his trick that puts the other engine details as an LSC upgrade to
avoid game crashing :D
For those people with glass problems in my mod, I cannot reproduce it so I won't be able to fix it. Both tints and glass shattering are perfectly fine.
1.3 will most likely be the final version because I will now be busy. Thanks for the downloads and of course the feedbacks. You helped make the car better.
v1.3 features
-Redone every metal material on the whole car including the wheels. They should now reflect properly
-Redone carbon fiber material
-More realistic carbon ceramic brakes
-New and fixed handling (for Add-On only)
-Fixed suspension sometimes lower on the rear (Add-On only because it is handling related)
-Tweaked dirt mapping
-Tweaked tire textures and new material setup
-Retextures and fixes on various parts
v1.2 features
-BETA paintjob support (it's beta because it's just rushed but it'll do.)
-Paintable interior (including stitches)
-Fixed position of custom LSC wheels
-New rear indicator lights (now its the light itself not the glass that lights up)
-Changed handling to default Turismo R (I'm not that into handling creation)
-New carbon fiber texture
-Tweaked wheel color
-Retextures on a few parts
v1.1 features:
-It is now an Add-On :D
-Better taillight LEDs
-Redone steering wheel rotation for better grip.
This car features:
-New LOD experiment that makes the car stay at L0 even when it's far. Comment down below if it's not working for you.
(I did this because after adding the LODs the game crashes because the model is too high quality the yft exceeds the size limit)
-Dirt Mapped
-Active Aero spoiler
-Redone collision models
-Detailed Exterior
-Detailed Interior with night illumination
-Detailed engine, trunk, door sills
-Fully working dials (even warning lights, indicators, etc.)
-Properly breaking glass
-Hands properly placed on steering wheel.
-Proper window tinting
-Proper use of GTA V materials to make it as close as possible to the real thing. (chrome, metal, plastic, leather etc.)
-Redone angles of doors, hood, and trunk opening.
-Proper lights with DRLs
Known Bugs:
-Angle of the spoiler after it goes up. (I can't do anything about this, it's just V's spoiler animation doesn't do angles without the airbrake and the LFA's spoiler does not do airbrake)
EXTRA NOTES:
My Nurburgring Package version may or may not be released some other day. It's not 100% sure because I have little time now. Hope you guys understand.
For feedback, suggestions, comments, etc. just mention me in the comments so I will be properly notified.
Installation Instructions are in the readme file.
Thanks! :))
THE ENGINE MODEL. THIS IS DONE TO REDUCE THE SIZE OF THE CAR'S YFT. WITH THE WHOLE ENGINE MODEL INSIDE,
THE YFT WILL EXCEED THE SIZE LIMIT btw Vans123 don't accuse me of stealing an idea I just want my car to spawn :P
Sorry if it's big in megabytes, details have a price :P
Credits:
Model from Forza 4, Forza Horizon, Project CARS
Converted by me :)
kizacudo for helping me in making it an add on. Thanks man!
Special thanks to Vans123 because he answered some of my questions and I used his trick that puts the other engine details as an LSC upgrade to
avoid game crashing :D
For those people with glass problems in my mod, I cannot reproduce it so I won't be able to fix it. Both tints and glass shattering are perfectly fine.
1.3 will most likely be the final version because I will now be busy. Thanks for the downloads and of course the feedbacks. You helped make the car better.
v1.3 features
-Redone every metal material on the whole car including the wheels. They should now reflect properly
-Redone carbon fiber material
-More realistic carbon ceramic brakes
-New and fixed handling (for Add-On only)
-Fixed suspension sometimes lower on the rear (Add-On only because it is handling related)
-Tweaked dirt mapping
-Tweaked tire textures and new material setup
-Retextures and fixes on various parts
v1.2 features
-BETA paintjob support (it's beta because it's just rushed but it'll do.)
-Paintable interior (including stitches)
-Fixed position of custom LSC wheels
-New rear indicator lights (now its the light itself not the glass that lights up)
-Changed handling to default Turismo R (I'm not that into handling creation)
-New carbon fiber texture
-Tweaked wheel color
-Retextures on a few parts
v1.1 features:
-It is now an Add-On :D
-Better taillight LEDs
-Redone steering wheel rotation for better grip.
This car features:
-New LOD experiment that makes the car stay at L0 even when it's far. Comment down below if it's not working for you.
(I did this because after adding the LODs the game crashes because the model is too high quality the yft exceeds the size limit)
-Dirt Mapped
-Active Aero spoiler
-Redone collision models
-Detailed Exterior
-Detailed Interior with night illumination
-Detailed engine, trunk, door sills
-Fully working dials (even warning lights, indicators, etc.)
-Properly breaking glass
-Hands properly placed on steering wheel.
-Proper window tinting
-Proper use of GTA V materials to make it as close as possible to the real thing. (chrome, metal, plastic, leather etc.)
-Redone angles of doors, hood, and trunk opening.
-Proper lights with DRLs
Known Bugs:
-Angle of the spoiler after it goes up. (I can't do anything about this, it's just V's spoiler animation doesn't do angles without the airbrake and the LFA's spoiler does not do airbrake)
EXTRA NOTES:
My Nurburgring Package version may or may not be released some other day. It's not 100% sure because I have little time now. Hope you guys understand.
For feedback, suggestions, comments, etc. just mention me in the comments so I will be properly notified.
Installation Instructions are in the readme file.
Thanks! :))
Primo Caricamento: 13 gennaio 2016
Ultimo Aggiornamento: 18 gennaio 2016
Last Downloaded: 3 hours ago
290 Commenti
More mods by shonen:
BEFORE DRIVING THIS CAR INSTALL THE FIRST EXHAUST UPGRADE IN LSC TO COMPLETE
THE ENGINE MODEL. THIS IS DONE TO REDUCE THE SIZE OF THE CAR'S YFT. WITH THE WHOLE ENGINE MODEL INSIDE,
THE YFT WILL EXCEED THE SIZE LIMIT btw Vans123 don't accuse me of stealing an idea I just want my car to spawn :P
Sorry if it's big in megabytes, details have a price :P
Credits:
Model from Forza 4, Forza Horizon, Project CARS
Converted by me :)
kizacudo for helping me in making it an add on. Thanks man!
Special thanks to Vans123 because he answered some of my questions and I used his trick that puts the other engine details as an LSC upgrade to
avoid game crashing :D
For those people with glass problems in my mod, I cannot reproduce it so I won't be able to fix it. Both tints and glass shattering are perfectly fine.
1.3 will most likely be the final version because I will now be busy. Thanks for the downloads and of course the feedbacks. You helped make the car better.
v1.3 features
-Redone every metal material on the whole car including the wheels. They should now reflect properly
-Redone carbon fiber material
-More realistic carbon ceramic brakes
-New and fixed handling (for Add-On only)
-Fixed suspension sometimes lower on the rear (Add-On only because it is handling related)
-Tweaked dirt mapping
-Tweaked tire textures and new material setup
-Retextures and fixes on various parts
v1.2 features
-BETA paintjob support (it's beta because it's just rushed but it'll do.)
-Paintable interior (including stitches)
-Fixed position of custom LSC wheels
-New rear indicator lights (now its the light itself not the glass that lights up)
-Changed handling to default Turismo R (I'm not that into handling creation)
-New carbon fiber texture
-Tweaked wheel color
-Retextures on a few parts
v1.1 features:
-It is now an Add-On :D
-Better taillight LEDs
-Redone steering wheel rotation for better grip.
This car features:
-New LOD experiment that makes the car stay at L0 even when it's far. Comment down below if it's not working for you.
(I did this because after adding the LODs the game crashes because the model is too high quality the yft exceeds the size limit)
-Dirt Mapped
-Active Aero spoiler
-Redone collision models
-Detailed Exterior
-Detailed Interior with night illumination
-Detailed engine, trunk, door sills
-Fully working dials (even warning lights, indicators, etc.)
-Properly breaking glass
-Hands properly placed on steering wheel.
-Proper window tinting
-Proper use of GTA V materials to make it as close as possible to the real thing. (chrome, metal, plastic, leather etc.)
-Redone angles of doors, hood, and trunk opening.
-Proper lights with DRLs
Known Bugs:
-Angle of the spoiler after it goes up. (I can't do anything about this, it's just V's spoiler animation doesn't do angles without the airbrake and the LFA's spoiler does not do airbrake)
EXTRA NOTES:
My Nurburgring Package version may or may not be released some other day. It's not 100% sure because I have little time now. Hope you guys understand.
For feedback, suggestions, comments, etc. just mention me in the comments so I will be properly notified.
Installation Instructions are in the readme file.
Thanks! :))
THE ENGINE MODEL. THIS IS DONE TO REDUCE THE SIZE OF THE CAR'S YFT. WITH THE WHOLE ENGINE MODEL INSIDE,
THE YFT WILL EXCEED THE SIZE LIMIT btw Vans123 don't accuse me of stealing an idea I just want my car to spawn :P
Sorry if it's big in megabytes, details have a price :P
Credits:
Model from Forza 4, Forza Horizon, Project CARS
Converted by me :)
kizacudo for helping me in making it an add on. Thanks man!
Special thanks to Vans123 because he answered some of my questions and I used his trick that puts the other engine details as an LSC upgrade to
avoid game crashing :D
For those people with glass problems in my mod, I cannot reproduce it so I won't be able to fix it. Both tints and glass shattering are perfectly fine.
1.3 will most likely be the final version because I will now be busy. Thanks for the downloads and of course the feedbacks. You helped make the car better.
v1.3 features
-Redone every metal material on the whole car including the wheels. They should now reflect properly
-Redone carbon fiber material
-More realistic carbon ceramic brakes
-New and fixed handling (for Add-On only)
-Fixed suspension sometimes lower on the rear (Add-On only because it is handling related)
-Tweaked dirt mapping
-Tweaked tire textures and new material setup
-Retextures and fixes on various parts
v1.2 features
-BETA paintjob support (it's beta because it's just rushed but it'll do.)
-Paintable interior (including stitches)
-Fixed position of custom LSC wheels
-New rear indicator lights (now its the light itself not the glass that lights up)
-Changed handling to default Turismo R (I'm not that into handling creation)
-New carbon fiber texture
-Tweaked wheel color
-Retextures on a few parts
v1.1 features:
-It is now an Add-On :D
-Better taillight LEDs
-Redone steering wheel rotation for better grip.
This car features:
-New LOD experiment that makes the car stay at L0 even when it's far. Comment down below if it's not working for you.
(I did this because after adding the LODs the game crashes because the model is too high quality the yft exceeds the size limit)
-Dirt Mapped
-Active Aero spoiler
-Redone collision models
-Detailed Exterior
-Detailed Interior with night illumination
-Detailed engine, trunk, door sills
-Fully working dials (even warning lights, indicators, etc.)
-Properly breaking glass
-Hands properly placed on steering wheel.
-Proper window tinting
-Proper use of GTA V materials to make it as close as possible to the real thing. (chrome, metal, plastic, leather etc.)
-Redone angles of doors, hood, and trunk opening.
-Proper lights with DRLs
Known Bugs:
-Angle of the spoiler after it goes up. (I can't do anything about this, it's just V's spoiler animation doesn't do angles without the airbrake and the LFA's spoiler does not do airbrake)
EXTRA NOTES:
My Nurburgring Package version may or may not be released some other day. It's not 100% sure because I have little time now. Hope you guys understand.
For feedback, suggestions, comments, etc. just mention me in the comments so I will be properly notified.
Installation Instructions are in the readme file.
Thanks! :))
Primo Caricamento: 13 gennaio 2016
Ultimo Aggiornamento: 18 gennaio 2016
Last Downloaded: 3 hours ago
My next update will be the final one because I will now be very busy. Thanks for all the downloads, comments, and feedbacks. I have improved this car alot because of you guys :))
HOW INSTALL THE EXHAUST UPGRADE TO COMPLETE THE ENGINE
Auto-spoiler doesn't work
@shonen The gearing is weird but other then that great mod!
I like this model and you can see cinematic there https://youtu.be/gZrXo8YbKoI!
@shonen with non tuned engine you can see throught dashbort at the bottom side, but with tunned one its good...everything else work perfect
Amazing 5/5
instructions for downloading and spawning?
Game crashes upon spawning it. Whats causing it to crash?
Is there any way to make this mod work for fivem?
Love it, would we be able to negotiate an unlocked copy? I’d love to make a police version. I’d even allow you to post it on your page.
Any chance you could make the file size a tiny bit smaller? It doesn't work for the FiveM platform this way :(
@hinake27 you can resize some of the textures by opening OpenIV than edit mode. (Find a random photoshop program, i use completely free kind of program.) Than in edit mode open the texture dictionary file that has over 16mb and create an empty folder on desktop. Then press 'export all textures' and select 'portable netwok graphics' and put them all into the folder you just made. Highlight some of the biggest files (size) - !Don't take the purple textures - it will mess ur mod, just take the coloured ones! take like 5 of them mostly it's enough and resize them in the photoshop by 50% - that's 99% enough. Than replace the textures in the folder and drag and drop them into the OpenIV dictionary !still must be in edit mode! - press 'ok' and when it's replaced, press save and you'll see the size than. Hope it helps :))
@Filipek_27
I mean YFT
@hinake27 oh yeah that's a problem, i tried it now... (just to confirm)
from lexus lfa in gta v to real life
What are the generated codes of these two cars?
@shonen can the Nurburgring Package pls
Engine shifts are unusually long
make it black wheels
this is good af! just 1 litle detail that confused me.. why the spoiler is not on the right angle when it raised up?
everything on this car is good except that spoiler angle..