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Venator
40 files piaciuti
147 commenti
10 video
10 caricamenti
8 seguaci
36.966 downloads
  • 32834d vm1

    @logoso2020 Hey, i see. So What grenade mod do u use, and in what order did you install the mods? What one first, what one last? If you could give me that information, i might take a look into it. Its most likely a wrong reference in the xml files when multiple mods are installed, my mod by default does not break Grenades

    22 minuti fa
  • 32834d vm1

    @liquido It should be yes, in doubt, use the EASY (lite) version and use a gameconfig.xml that works for sure, easy to find. As long as you always replace popcycle and popgroups alongside each other, it should always work. These are the files that allow to spawn normal. As for the gameconfig.xml, if it crashes, use a save gameconfig.xml for your GTA version. But to answer your question, yes, the core features would work.

    2 giorni fa
  • 32834d vm1

    @logoso2020 Yes, you are right, there is a bug with the uninstaller it seems, my bad. I dont know why though, but i can fix it with next update as soon as possible
    For now, i would recommend you to use the manual uninstaller files.
    Or to delete the old mods folder (if you used one).

    5 giorni fa
  • 32834d vm1

    @logoso2020 I actually never encountered the bug, can you be more specific about the problem please :). So your normal frag grenades model changes? You use any other mods? Is it always? I can look into it.

    5 giorni fa
  • 32834d vm1

    @logoso2020 I see, i will test it. Please make sure to know i am always just providing backup for the absolute vanilla game, if you have custom mods installed, you would have to backup those yourself.

    5 giorni fa
  • 32834d vm1
  • 32834d vm1

    @Zazerim55 What you mean? so yes, actually, for ammunation, the pricing for weapons is not changable as far as i know. XML or scripting is required most likely, but i did not look into that jet.

    28 novembre 2025
  • 32834d vm1

    @jjj777 The damage models is defined per weapon, not the ammo type. The ammunition name or typification wont change how the gun will shoot, velocity, range, damage, recoil, or anything.

    28 novembre 2025
  • 32834d vm1

    @jjj777 45APC is already included for SMG:
    <Item type="CAmmoInfo">
    <Name>AMMO_SMG_45</Name>
    <Model />
    <Audio />
    <Slot />
    <AmmoMax value="210" />
    <AmmoMax50 value="300" />
    <AmmoMax100 value="390" />
    <AmmoMaxMP value="250" />
    <AmmoMax50MP value="1000" />
    <AmmoMax100MP value="9999" />
    <AmmoFlags />
    </Item> ,
    <Item type="CAmmoInfo">
    50 cal sniper is here: <Name>AMMO_SNIPER_HEAVY</Name>
    <Model />
    <Audio />
    <Slot />
    <AmmoMax value="64" />
    <AmmoMax50 value="80" />
    <AmmoMax100 value="96" />
    <AmmoMaxMP value="250" />
    <AmmoMax50MP value="1000" />
    <AmmoMax100MP value="9999" />
    <AmmoFlags />
    </Item>

    <Item type="CAmmoInfo">
    <Name>AMMO_MG_50</Name>
    <Model />
    <Audio />
    <Slot />
    <AmmoMax value="700" />
    <AmmoMax50 value="900" />
    <AmmoMax100 value="1200" />
    <AmmoMaxMP value="250" />
    <AmmoMax50MP value="1000" />
    <AmmoMax100MP value="9999" />
    <AmmoFlags />
    </Item> -- MG is also given. Or what exactly do you mean?

    Espandi per leggere l'intero commento
    28 novembre 2025
  • 32834d vm1

    @Zazerim55 Of course there must be, but as of my knowledge, not in the weapons.meta or similar. Either in another xml file. Or its only accessable via scripting, what can be more or less complicated.

    26 novembre 2025