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Yeah, it works. Don't know why people experience issues. And while you're waiting for next RDV update (if ever), you can manually create handling records for new vehicles by taking existing ones as a template.
Thanks for the reply. Regarding issue #2, no, I'm not using any other tweaks or file modifications, I only have VisualV and NaturalVision (with brighter light tweak, precise thunder tweak (1080p)), that's all. It happened only twice or thrice, so I guess it's something on my end (random glitch, incompatibility with script mods etc), I'll need to test this further. I just brought it up to know if this issue is already known.
The water patterns are noticeable when you look at them from high altitude, though since the water is more detailed in VisualV and NaturalVision, it appears to be more pattern-ish than Vanilla's water. So it seems patterns can be eliminated only by lowering the water detalization. Then you may disregard my words about patterns.
I must add that raindrop splash problem does not happen all the time. I noticed that it happens right after weather transition, but it may be everything.
Another issue: foam has clearly visible patterns even from low height. Water itself is pattern-ish as well, but it's less noticeable. IIRC vanilla doesn't have that. Screenshot was taken at Land Act Reservoir, weather is overcast I suppose.
Alright, I have another bunch of issues:
1. Transition between clear\sunny and rainy weathers is really weird. It starts to rain when there's no clouds at all (where does rain come from?). It's supposed to be vice versa, I mean clouds first, rain second. I have no picture of this issue though I think I described it enough.
2. Raindrop splashes appear mid-air, it looks like they hit something invisible (see 1st screenshot, I marked some). It might be a problem on my end, but I do not have any other weather\timecycle tweaks, only VisualV and NaturalVision with ENB.
3. As @GTA_4_MAN mentioned, during sunny and clear weathers (it's my guess), objects placed in shadows somehow get unrealistic amount of light from nowhere (see both screenshots). I guess it's supposed to be the light reflected from ground and other objects, but in this state it's very overtuned and unnatural.
Underwater is really bright at night, it's literally glowing. Is there's a way to fix that? Here's two screenshots, rain weather, Vespucci Beach, these were taken in August but nothing has changed since. https://imgur.com/a/PKsOQ
@Blassmau5 I thought the newest 2.10.5 covered those problems because that temp fix was made for 2.10.4 ver.
Changelog for 2.10.5:
Fixed more memory offsets that were changed in 1.0.1290.1
Updated enums with various ped, vehicle and weapon hashes
Anyway, I'm gonna stick with previous version of this mod until it's updated for the newest version of dotnet (if there's an actual problem with it).
For everyone who download this fix after every new GTAV update.
Please use fixes from other people. I do not follow new GTAV updates (they always break something) and I play very rarely. So I can't update this fix promptly. There's many other similar fixes now, my fix was uploaded because there were no standalone alternatives back then and original one (by BobJaneTMart) was abandoned. It will probably not break your game if you install outdated fix, though it's not recommended.
I did my best to write instructions how to make your own fix, considering how limited my English is. So I'd probably not delete this mod because it might be useful for downgraders and creating custom fixes.
Yep, I have the same thing. Using latest DotNet 2.10.5, SH and NativeUI, clean game (no edits to gamefiles at all), very few scripts (nothing related to cops, spawns, wanted levels, npcs).
2.0 ver just doesn't work properly, while 1.0.2 works fine (as far as I can tell after a quick test). Sometimes cops do not care at all. Sometimes cops notice me, turn the lights on and drive away (!). Cops on foot just stare at me having blinking blips on them (though I disabled blips), nothing happens. Menus do open, personal record does open as well. Toggling (mod is on\off) works half the time, don't know why (maybe it's just notifications not showing properly).
I always do my own tests before writing something like this, and from my perspective: a) something wrong with DotNet (considering 1.0.2 works fine, it's unlikely), b) I have conflicts (unlikely because 1.0.2 works fine, also see above), c) something wrong with the mod itself.
@_CP_ B-but that mod requires manual whitelisting and was meant to be used when there's no new SH update, while yours is like "install and forget" kind of fix, which I prefer more. I guess some pricks were bitching about it? Oh man...