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@stylez it's in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity
@crxapple it's a metadata file for Vortex, you can overwrite/delete it as you want, it has no effect on mod functionality.
@itsme313313 you don't need OpenIV for this mod, just make sure you installed all correct dependencies by the links listed in the description and put .dll into scripts folder in your GTA 5 game root.
FAQ - answering recurring questions here so I can just point to this:
"It doesn't work / menu won't open" - 95% of the time it's a missing or outdated dependency, or an unstable SHVDN build. Install everything in the Dependencies section (ScriptHookV, ScriptHookV .NET, LemonUI) matching your game edition, grab the latest of each. I test against Script Hook V .NET Enhanced (a stable fork) - use that over a nightly build. On Vortex, my extension does all this for you: https://www.nexusmods.com/site/mods/2023
"ScriptHookVDotNet nightly build support?" - I intentionally stick to a stable SHVDN, not nightly. Nightly means frequent breaking changes and I can't chase every one of those on top of my own updates, so I have to keep the mod pinned to stable. Sorry, but this isn't changing.
"Does it work on Legacy?" - Yes, since 0.2.0 the mod runs on both Enhanced and Legacy from one build (it detects your edition automatically).
"Can I use Menyoo/a mod menu to edit my character while the mod is running?" - Turn on Edit Mode first (Appearance submenu), make your changes, save, then turn Edit Mode back off. Without it the mod fights the external tool and you'll see freezes, outfit-ID limits, or crashes.
"Save gives a yellow warning / face didn't save" - Only happens with Menyoo's randomizer faces (and some trainer-made peds) - those are built outside the head-blend system the game lets me read, so they genuinely can't be captured; the mod warns and saves everything else instead of writing a wrong face. Faces from Heritage sliders or manual Head Features edits save fine.
"Can I play story missions with this?" - In theory yes, I've played a few, but no guarantees - it can get stuck on scene-change loads sometimes. Might revisit later.
"What happened to your separate wallet/appearance mods?" - They got merged into this one. Keeping them in sync as separate mods was fragile and too easy to break the game with (especially the spoofing part), so Wallet is now just a feature inside Freemode Identity - turn off everything else in the menu if you only want the money system.
@Stroow confirmed and fixed in 1.1.4
@Stroow I'll take a look
@Stroow did you edit the Head Features manually, or was it a randomly-generated ped? That yellow message is expected in one case: Menyoo's random face generator (and some trainer-made peds) build the face outside the head-blend system the game lets me read, so those specific faces can't be captured, the mod warns you and saves everything else (clothes, hair, props) instead of writing a wrong face. Faces made with the Heritage sliders or Head Features you set by hand in Menyoo all save fine. So if you build the face that way, the warning should go away.
@crxapple you need LemonUI for SHVDN3, if you will still have issues you can try https://www.nexusmods.com/site/mods/2023 - it installs base dependencies and my mods correctly once you drop an archive to it. Most of the mods here don't have a proper folder layout in their archives, so there's no guarantee it will work for them, but it works well with base deps and my mods installation.
@smhcmonman yeah, please make sure that you installed latest versions of all dependencies by the links in the description
@MAKINxBACONx89 it's simple, just one star chase