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@Youngcole13 I finally got around to making a video for it. https://youtu.be/EnwtRNXarMA
@Youngcole13 The problem is the surrounding area. Too much changing variables to consider. I could "rewind" the basic information but It ends up with some bugs since it's almost impossible to collect all the variables without a significant fps loss or memory corruption that causes crashes. Hopefully I can find a way around this in the future. If I can I will show a small video showcasing what it currently can do.
I will not turn this mod into a doctor strange mod, I will change the name to omnikinetic. This mod, psychokinetic mod, will have different powers some of which dr. strange has. However, I might make a separate doctor strange mod.
@Youngcole13 If you mean final version. Not sure really, I just want the character to be almost god like. I am currently working on combat, adding a different perk for each power while in combat. In the future, I want to add powers from many different characters, some of which doctor strange has. The only power that I can't add that I wanted to add and people wanted to have is reversing time. I wasted a lot of time trying to make that happen, maybe in the future I will try again.
@Youngcole13 I just read Doctor strange's power wiki. Yeah you're right this mod does have some of his powers. Maybe in the future I might take some of the powers from here and add some of his other powers to make a doctor strange mod and it would be nice if I find some nice animations.
@Insert_Text_Here Do you have the steam version? It works better for retail/cd version.
@OneLegendaryGamer I always go to his website, but not for scripthookv, but for his list of updated
natives http://www.dev-c.com/nativedb/. I never looked past gtav, but wow he was heavily involved in a lot of GTA franchise.
@KallusRourke Yeah Alexander isn't active on social media. I think even if he stops updating scripthookv, scripthookv might continue being updated by other people that are capable. I remember there was once a time where it was taking him longer to update scripthookv maybe because rockstar changed so many things, well some one made a quick little tool like scripthookv but from what I read it crashed a lot. It couldn't find/use certain natives, so it crashed the game. So, I don't think gta v modding will end when Alexander Blade, well not right away at least. It will slowly disappear because it takes some time and energy to do what he does. And you're right we can use Ragehook I never used it, so I completely forgot about it.
@OneLegendaryGamer Use https://www.gta5-mods.com/tools/gtavlauncherbypass . If you're a steam user, I read it doesn't work as well, but I think it is a great tool to have.
@TurboEdition hahaha yeah I thought about that too. I just think about all the possibilities, but don't worry I'm rooting for the positive outcome. I just know that a company only cares about money, and since modding helped them make money like G1Convoy said, i'm sure they had nothing to do with it.
@G1Convoy You might be right. As long as mods are not getting in the way of take2's money making we're in the clear.