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@Suuz you have to tweak the modOptions.xml file: look for the ticksBetweenGangAIUpdates entry, and increase its value
@WHIPcream does calling a backup vehicle work for you? Which version of the mod are you using?
@Rix1134 it should work if you just add at the end
@elevejokZ you have to tweak some values in ModOptions.xml, especially baseNumKillsBeforeWarVictory and extraKillsPerTurfValue
@WHIPcream If that is the whole log, then things are fine on the script side. Have you registered members and vehicles for your gang, though? I think that, if you didn't, then enemies won't spawn in wars
@WHIPcream have you registered members and vehicles for your gang? Do you get any errors in your scripthookvdotnet.log?
@TwoBucks the latest version, usually... unless you're using an older version of the game; in that case, you can try using the non-nightly version
@900n212 make sure to save your changes before loading the mod, and that the changes aren't made while the mod is running, otherwise it'll just overwrite them. If your XML files end up renamed with a timestamp when you load the mod, please check the gangAndTurfMod.log file, as it should have some info on why that happened
@BoxiNickel58 about the mod, is gangAndTurfMod.dll inside the scripts folder? Are you using a nightly version of scripthookvdotnet?
@Hazekware do you have a custom gameconfig installed? I've heard it helps. And the heap extender and those other things required by the custom gameconfig