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kagikn
Osaka(大阪)
237 files piaciuti
199 commenti
1 video
6 caricamenti
25 seguaci
86.682 downloads
  • It looks like this mod fails to run in nightly versions of ScriptHookVDotNet (SHVDN) because `Byte* SHVDN.NativeMemory.FindPattern(System.String, System.String)` isn't present in every asi module of every nightly one (and actually since the commit eff27de50cc655ac367de4626c9eb3edc7b50df5). However, since literally no methods of the asi files are intended to be used by scripts, I'm not re-adding that method to SHVDN just for compatibility reasons. The script authors could have implemented that method in their scripts, too. They or someone else would have to publish fixed versions of this mod.

    08 giugno 2026
  • @Frenchi18 You *have* to launch RGL first before you launch the game now, but this tool works just fine with at least b2699 and b2628. You could launch the game and proceed without having to launch RGL first, but you can't no longer make it in that way.

    27 ottobre 2025
  • @rimcelebrate My experiment reveals that you need a title.rgl file that comes with b3351 or older when you play the game in v1.0.3351.0 or older (at least on Steam), though you don't need to have this mod installed when playing the game in v1.0.2845.0 in the first place, though…

    03 gennaio 2025
  • @TrustNo1 Nah, the mod doesn't block loading the game in v1.0.3411.0 on my end, though the mod itself has no effect because there's nothing to patch.

    17 dicembre 2024
  • it does work and can play custom radios in SHVDN v3.7.0-nightly.2, though I would make changes to SHVDN that disable to work v2 scripts such as this one in the future (I'm definitely not planning to do in v3.7 for your information).

    19 novembre 2024
  • @Lj82 Works for me in v1.0.3351.0. Please report how to reproduce when you claim some mod doesn't work for you, especially when you do with a low rate. Rating low without how to reproduce an issue or a constructive feedback wouldn't be justified.

    19 ottobre 2024
  • @banksy_doo Your issue doesn't really appear to be related with this tool, because this tool cannot be run before GTA5.exe launches. Unless you see the error message *after* you see the game window or GTA5.exe (with Task Manager or whatever similar programs), you'll have to deal with the launcher error first.

    01 ottobre 2024
  • @gameboyeg Nah? This still works for me with the exe of 1.0.2060.0 Steam even after 1.0.3323.0 has dropped. Of course BattlEye has to be disabled in the RGL settings so the ASI loader (dinput8.dll) can be loaded.

    20 settembre 2024
  • @ZenMaster Hi, I am the project lead of ScriptHookVDotNet. Since the v2 API is deprecated and SHVDN *may* stop supporting the v2 API in the future, I suggest you migrate your scripts to the v3. I thought you had reasons to choose the v2 API regarding to compatibilities (such as game versions), but your scripts are built against 2.11.6.0, which comes from the archive of v3.6.0. Can I ask what made you choose the v2 API instead of the v3 if not about compatibility issues? You might want to know that nightly versions warn of deprecated scripts running, too.

    12 luglio 2024
  • @nep nep ああ、pain系の音声が出る状況ならいつでも出るようにしたいのであって無効化したいのじゃなかったんですね。だからメモリ書き換えしてたと。まだDISABLE_PED_PAIN_AUDIOの機械語の中身は見てないけどどうせpain系の音声を出させないフラグ立てるだけのはずやから、これじゃpain系の音声が出ないのを防ぐのは無理でしょうね(無敵フラグは対応するのが1つあれば防げるってののに似てるでしょう)。

    For those who speaks English: considering what the author said in the latest comment, this scripts aims to make sure the player ped/character uses pain audio speeches and tries to prevent the player ped from not saying them, not prevent them from using pain speeches. I thought what this script is for wrong until now though.

    26 settembre 2023