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hahaha, awesome!
now we just need to replace the main characters with Han/Luke, etc (make Lazlo Jar Jar), and the cops with Stormtroopers...
@LargeVirus In Florida, working on a telecom project, they do a lot of cel work :)
you can put the files in a mods folder, and with scripthook, it should work. An alternative is to use the -scOfflineOnly commandline flag on the launcher.
I'm laughing a bit because H&M is one of our vendors. Need to texture one and park it under a cel tower.
would it be possible to have a fixed version? I like setting mine at real time (60000ms:minute), but it's not seeming to save (even with that option), resulting in setting each launch.
Is it too much to ask for a simple fixed minute real life = minute game version to just dump in and forget it?
:)
Is there a way to just make this run as a script in the background, randomly, rather than trigger/hotkey around you?
looking at the innards of the different files, is raising top speed on a plane (heli) just a matter of reducing the drag?
I'm just going through on my own and changing a variety of cars for "fun". I tested my theory of dropping them in the newest patch folder and it worked, so it just made things real easy,.
Just an observation, I think you may have done some unnecessary/redundant replacements. The easy way to update a texture/ytd file is to drop it in the newest/update folder/vehicles.rpf (in this case, update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\).
This basically "fools" the game that what you have is a patch/update. So there's no need to save to multiple locations, etc.
I've extracted all ydt/yft files from all the vehicles.rpf (in order, overwriting the newest/updated on the way) to one folder. now if I want to make new textures, you just add to 4ng and you're good.
beats having to find 15 different folders/paths
I tried this as well, giving Trevor the insurgent, but the gun wasn't there, so I abandoned it until more "knowledge" could be found.