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    [19:50:15] [DEBUG] Starting 1 script(s) ...
    [19:50:15] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_2A88B5ED' ...
    [19:50:15] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'D:\STEAM\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'D:\STEAM\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in d:\STEAM\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 88
    at ForceUnlimited..ctor() in d:\STEAM\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 68

    24 febbraio 2017