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  • Default

    Oh also... the root folder has <autdioconfig> folder where the p711's .rel files are

    18 maggio 2023
  • Default

    @Luky_Pek Yes, i fixed it.

    I reorganized my resource where all my Porsches are in the same resource. So my Tree looks like:

    fxmanifest.lua
    <metas>
    - <p711>
    <stream>
    - <p711>

    The meats are in the <p711> folder in the <metas> folder, And the the rest (ytf, ytd) goes in the <p711> folder in <stream>

    My fxmanifest.lua looks something like this:

    files {
    'audioconfig/*.dat151.rel',
    'audioconfig/*.dat54.rel',
    'sfx/**/*.awc',

    'metas/**/vehicles.meta',
    'metas/**/carvariations.meta',
    'metas/**/carcols.meta',
    'metas/**/handling.meta',
    'metas/**/dlctext.meta',
    'metas/**/vehiclelayouts.meta',
    'metas/**/vehiclelayouts_*.meta',
    'metas/**/*contentunlocks.meta',
    }

    data_file 'AUDIO_GAMEDATA' 'audioconfig/711pfister_game.dat'
    data_file 'AUDIO_SOUNDDATA' 'audioconfig/711pfister_sounds.dat'
    data_file 'AUDIO_WAVEPACK' 'sfx/dlc_711pfister'

    data_file 'HANDLING_FILE' 'metas/**/handling.meta'
    data_file 'VEHICLE_METADATA_FILE' 'metas/**/vehicles.meta'
    data_file 'CARCOLS_FILE' 'metas/**/carcols.meta'
    data_file 'VEHICLE_VARIATION_FILE' 'metas/**/carvariations.meta'
    data_file 'TEXTFILE_METAFILE' 'metas/**/dlctext.meta'
    data_file 'VEHICLE_LAYOUTS_FILE' 'metas/**/vehiclelayouts.meta'
    data_file 'VEHICLE_LAYOUTS_FILE' 'metas/**/vehiclelayouts_*.meta'
    data_file 'CONTENT_UNLOCKING_META_FILE' 'metas/**/*contentunlocks.meta'

    18 maggio 2023
  • Default

    @Gidoxy Thanks for letting us know. Is there a way to rotate the whole thing 180 degrees to place the pool on the other side ?

    12 maggio 2023
  • Default

    @RiME557 I love this RV. Just awesome work. The enterable interior is a nice touch. I have a request. Can you add a bone at the rear called "attach_female". Just a hitch ball. That way trailers can auto-attach to the rear of the RV and we can tow a small car around like real RVs. Thanks
    Thanks

    11 maggio 2023
  • Default

    Well you heard it people: NOT FIVEM COMPATIBLE

    11 maggio 2023
  • Default

    @SkylineGTRFreak Wow... so you win the argument... and didn't fix the problem. Bravo.
    - Refusal to cooperate
    - Refusal to acknowledge there's an issue
    - Calling other people names

    I'm done. You can't be helped.

    Half star remains because of your attitude.

    10 maggio 2023
  • Default

    @SkylineGTRFreak you don't get : that it DOESN'T work perfectly fine. FiveM is over 1Million players. You should be smart and tap into that crowd. SP mods is less than 10% of that.

    Not all server owners like myself know how to edit the meta files and fix the issues.

    And I'm going to remind you that the disrespectful person here was you! The moment you called me "too stupid". You started that... not me!

    Anyway, keep up the good work. I'll just have to patch up your meta files to make them work on FiveM and I'll publish them here , linking back to you files.

    Thx, have a nice life.

    09 maggio 2023
  • Default

    @SkylineGTRFreak Nice model anyway. Thx for that. We fiveM owners will just have to fix your vehiclelayouts.meta that's all.

    You win

    09 maggio 2023
  • Default

    You don't get it. That's fine. Nice model anyway. We FiveM owners will just have to fix your files from now on.

    You win

    09 maggio 2023
  • Default

    @SkylineGTRFreak I have over 800 vehicles I've adapted to FiveM from add-ons on my server. My latest pack if 47 Ferraris. Most of which I've adapted from add-ons. A few are fiveM ready. I know what I'm doing. Just scroll up and look at my previous reply; I actually fixed your problem.

    You have this problem on a lot of your other vehicles too. Namely the F-140C. So instead of arguing, why not fix it.

    But you're more interested in calling me stupid rather than try to fix your vehiclelayouts.meta issues.

    Strangely enough, some of your vehicles work with FiveM using the classic method of putting the ytd, ytf files in the stream folder and the metas in another folder and then writing a fxmanifest that loads them.

    I've perfected this technique to add massive amounts of cars in packages all at once. I just did a Ferrari pack with 47 cars and none had any issues.

    I think I know what I'm doing. I mean, I got it right on your F-35, blue angels hornet, snowbird, F-18 and cl415. And probably more from your archives. Those were straight drop-ins with no file mods.

    Well... I did mod... i dis-armed the blue angel hornet. Again... I know what i'm doing.

    The bigger problem? Is your defensive and confrotational attitude.I actually posted a temporary fix for your FiveM customers and you lash out at me. That's just childish

    09 maggio 2023