this texture is very realistic when comparing to real-life photos of burned cars, thank you. combining this with another texture for the exterior to really add to the realism
tried to use this script with eyon's realistic shootouts script by disabling the fleeing function in this one and using that script in its place, since i prefer realistic shootouts' morale system. though i've noticed that the scripts conflict, where fleeing enemies would engage with me again when i fire my next shot. would be amazing if you made it so fleeing peds don't engage with you, this script is awesome.
i feel as though the pool cue should be held the other way, with the player gripping the thinner end. makes sense as looking at the pictures, trevor's lower hand is clipping inside of the cue and his upper hand isn't touching it. also just makes sense for use as a weapon, you'd want to hit someone with the heavier end.
this is an older version of the updated atlas map on this site, i went and downloaded that and swapped out the textures from that to this mod and it works like a charm. where did you get the version with text?
description says to put the "losangeles" folder into dlcpacks, but there's only a ymap file in the rar?
this texture is very realistic when comparing to real-life photos of burned cars, thank you. combining this with another texture for the exterior to really add to the realism
guess kaai's zmodeler ran out
works, but stops noose from spawning on the sides of fbi2 and sheriff2
great work on the models, my friend is gonna love these. what pistol mod are you using in the screenshots?
tried to use this script with eyon's realistic shootouts script by disabling the fleeing function in this one and using that script in its place, since i prefer realistic shootouts' morale system. though i've noticed that the scripts conflict, where fleeing enemies would engage with me again when i fire my next shot. would be amazing if you made it so fleeing peds don't engage with you, this script is awesome.
i feel as though the pool cue should be held the other way, with the player gripping the thinner end. makes sense as looking at the pictures, trevor's lower hand is clipping inside of the cue and his upper hand isn't touching it. also just makes sense for use as a weapon, you'd want to hit someone with the heavier end.
i mean, i dunno. i don't think the moderators would be too fond of that
anybody got an older version of this mod on hand? the older explosion looks much better than the new one
this is an older version of the updated atlas map on this site, i went and downloaded that and swapped out the textures from that to this mod and it works like a charm. where did you get the version with text?