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@CGTNVC The Police3 replace model is using the Fugitive handling, but in an update for this is in the works so I'll look into it
An Interesting concept, though can't say I'd use it myself. Good job though regardless
@Northpaw229 I don't like those hub caps personally tbh, and the grille issue you described I believe is an issue caused by mipmap compression. If you try changing its compression format in OpenIV to "A8R8G8B8" (yes I know it looks made up) then it might fix, but Idk as Ive never had the issue you've described
@Northpaw229 I believe that's just because the rear glass is shaded black, so its a vanilla game issue that Im unaware of how to fix. Sorry ¯\_(ツ)_/¯
@neogeo39 If they are only skins, then I must ask that upon release you link to the original model they are intended for, but othet than that, go for it!
@neogeo39 Yes, if there is enough changes done to the model to separate it from this mod then I will allow it.
@Escort So the mods "ReadMe" is poorly worded, that doesn't mean there is "errors" you were intially making it sound like there was a critical bug in the actual .meta files or something. Also looking at the dlclist.xml some common sense would probably tell people that it goes after, not before </Paths>
@Escort There is no errors, if you use a Tranier that supports Addon vehicles you can spawn them just fine. That's a problem on your end
Even though I'm of the belief that the term "Lore Friendly" is flexible, I feel this type of stuff is the exception....it's not LoRe friendly to myself and many others (for obvious reasons) therefore I can't bring myself to use it in game. But kodos for effort and dedication I guess, honestly it looks pretty decent enough despite being an old ass model.
Should you consider doing more LF designs in the future though, I'd just stick to making stuff for actual vanilla models that stay true to the games lore and designs. Anyway, hope this was received as some constructive feedback rather than an attack.