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hey what afterburner mod are you using or do you recommend? The one I have is really old and is wonky - i.e. it doesn't always work properly. Are there any good ones that are recent/updated? Like the one you have in the picture here?
A great mod and a must have. Can you please update the 'Realistic Reload' mod as well so that it can work with the latest updates?
Hey man, love this mod but noticed it's throwing an error in console (also in ScriptHookVDotNet.log) with the following:
[20:48:54] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at MoreGore.Main.OnTick(Object sender, EventArgs e)
[20:48:54] [ERROR] The exception was thrown while executing the script MoreGore.Main.
[20:48:54] [WARNING] Aborted script MoreGore.Main.
How do I fix this? Please help.
which muzzle flash mod are you using?
hey this is good mod but I'm having a weird issue where the cops (not army/marines) show up when wanted but don't shoot or attack! They simply stand there (like retards) and point the gun and then hide behind their cars. I thought it was the RFE mod (fire effects for weapons) but it seems to be this one since it modifies the 'combat tasks & behaviors.' I installed Cops - Back on the Beat, and then this mod along with RFE and I'm having this issue of cops not attacking/shooting. It really breaks the immersion in the game so can you help?
how do we get to this map without flying there? Are there any roads/highways that connect from the main island to this map? I currently am flying there and ejecting to land on this map. help?
your wheel mods are AMAZING. please do a full pack of wheels and put them in a separate add-on `dlc.rpf` so that we can just drop that in there and play!
add an uninstaller.oiv to all your mods - it is super frustrating to have to manually revert everything to default since so many files are replaced.
Update this mod please - it's one of the best mods for the game.
@MvcGyver hey man don't mean to belabor the point - I have now tested this mod on 3 different builds (i.e. new "mods" folder) and each time the cops refuse to shoot etc. I notice that if they are far away (i.e. if I'm driving away from them, they start shooting) - it has something to do with the radius of the player and the cops being too close etc. Why/where is that setting and what was changed? This mod is dope but it's immersion-breaking if the damn cops don't shoot! Really need help with this. Please help me diagnose the issue.