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@Dixon X Thanks! And believe me, I’ve been trying depth of field since I initially started working on the original FiveM version of this and nothing has worked. If someone more experienced than me could help, I’d greatly appreciate it. But for now I simply cant do it.
UI drawing issues have been fixed in version 2.1.1, took longer than I wanted due to the fact that I was unable to reproduce the issue in my game. If anyone else has issues, please report them to me with as much information as possible such as the other scripts you're using, game version, settings, etc. It'll be a huge help
@BKDeath2012 That's still not really enough for me to go off of. If I can't cause the issue on my own game, it's quite literally impossible for me to fix it.
@RsNo0bs The player is not controllable in screenshot mode. I disable every control in the game when you go into freecam, another mod might be conflicting, could you send me a list of all the scripts you're using?
@BKDeath2012 Could you provide more information? I can't fix an issue if I can't replicate it myself lol
@RsNo0bs Could you elaborate on these bugs? I have absolutely no way of fixing them if I don't know what they actually are.
Oooo I guess it's time I actually release ports of my stuff with this even though I meant to ages ago lol.
Still- from the testing versions I've used for personal things, this is fuckin' amazing.
When upgrading from 2.0 to 2.1 I would recommend copying the new ini file as the speed values are better fit for the new version of the script (the optimizations really helped so much that the old values feel terrible)
Also, I'll be releasing the next major update with new features later this month, once I get the beta version of my next project out.
Speed is the normal move speed of the camera.
BoostSpeed is the speed of the camera while shift is pressed.
FilterIntensity is basically how "strong" the filters are, I wouldn't really recommend changing it.
SlowMotionMult is the multiplier for slow motion, so- how slow the game gets.
Also yes, that is normal. I'm still looking into alternate ways to freeze the game that aren't actually calling the pause function.
@GeantPoire7906 In theory, yes. The mod simply checks if a model has the train flag which those would.