Good news, everyone!
I'm currently re-writing GSW2 to easiest support in future with latest scripthook version. Better performance, logs for error-handling, less bugs(I hope so), but no new features. Also I hope GSW2 will not conflict with modified pedhealth.meta and vanilla damage dealers(like fire and drowning) anymore.
Good news, everyone!
I'm currently re-writing GSW2 to easiest support in future with latest scripthook version. Better performance, logs for error-handling, less bugs(I hope so), but no new features. Also I hope GSW2 will not conflict with modified pedhealth.meta and vanilla damage dealers(like fire and drowning) anymore.
@NeonX, I don't think so, I want to start working over new mod with a simple name "Real FireArms". It will include some GSW mechanics, but only firearms related things, it will not affect melee, falings or any other damage types except firearm.
Guys, I'm really sorry, but this mod discontinued again :(
I'm really busy since last year and I don't know when I'll get enough time to work over GSW.
Also, I think it's better to re-write codebase at all to support more features(correct fall damage) and solve annoying bugs(no fire and drowning damage, eg).
Sorry, guys :(
Guys, I'm really sorry, but this mod discontinued again :(
I'm really busy last year and I don't know when I'll get enough time to work over GSW.
Also, I think it's better to re-write codebase at all to support more features(correct fall damage) and solve annoying bugs(no fire and drowning damage, eg).
Sorry, guys :(
@ihavenocreativity313, great! I will mention you again to give you new version for test :)
Good news, everyone!
I'm currently re-writing GSW2 to easiest support in future with latest scripthook version. Better performance, logs for error-handling, less bugs(I hope so), but no new features. Also I hope GSW2 will not conflict with modified pedhealth.meta and vanilla damage dealers(like fire and drowning) anymore.
Good news, everyone!
I'm currently re-writing GSW2 to easiest support in future with latest scripthook version. Better performance, logs for error-handling, less bugs(I hope so), but no new features. Also I hope GSW2 will not conflict with modified pedhealth.meta and vanilla damage dealers(like fire and drowning) anymore.
@An0n4514, please, give me a list of "essential immersion mods", I'll try to support them when I'll back to development
@NeonX, I don't think so, I want to start working over new mod with a simple name "Real FireArms". It will include some GSW mechanics, but only firearms related things, it will not affect melee, falings or any other damage types except firearm.
@fooltrueidiot_yt, source code was released after first mod release, you can find sources here
https://github.com/SH42913/GunshotWound2 (this link was in description)
@LumpyRAMPAGE, looks like you've changed something in GSW2Config.xml at line 11, check that
Guys, I'm really sorry, but this mod discontinued again :(
I'm really busy since last year and I don't know when I'll get enough time to work over GSW.
Also, I think it's better to re-write codebase at all to support more features(correct fall damage) and solve annoying bugs(no fire and drowning damage, eg).
Sorry, guys :(
Guys, I'm really sorry, but this mod discontinued again :(
I'm really busy last year and I don't know when I'll get enough time to work over GSW.
Also, I think it's better to re-write codebase at all to support more features(correct fall damage) and solve annoying bugs(no fire and drowning damage, eg).
Sorry, guys :(
@NeonX, sets of move animations
@loginos, yeah, I totally forgot about Exhaustion .-.
@alexiscoolandfunny, no, you can't due GSW2 is using ScripthookV .Net to work
@Faic, sounds strange, GSW2 doesn't change FOV at all