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Didn't expect the ramp leading from the default map to be so smoothly integrated, the slide to work as well as it did, or for there to be ambient spawns/traffic support. Good stuff
Great stuff, sounds awesome!
@cryhd Yea so the road itself is amazing. It's crazy how a simple road texture can breathe life into the game. What's not amazing is the fact that billboards, ads, etc. are being edited as well. I get how you want this to be realistic. It's called LA Roads, you'd want it to have LA visuals. In that case, put all of your real ads and stuff into a separate mod and leave this one strictly for roads. Or make a compatibility patch. Or something that isn't this. So now people gotta go through each .ytd and .ydr and meticulously pull out any LA Billboard textures and replace em with the vanilla ones. Seems kinda needless to put em in in the first place, but that's super opinionated on my part. Basically lore-friendly patch when. It's 2021, more and more mods on the site are leaning towards lore, but at the end of the day, that's a personal choice. What isn't subjective is this bug here https://i.imgur.com/HpjFAYg.jpg https://i.imgur.com/6V2d88B.jpg https://i.imgur.com/6Yz155y.jpg https://i.imgur.com/AGRD4RT.jpg at LSC which has been noted almost a couple years ago and wasn't even addressed. That for sure, lore or not needs to be fixed. Nevertheless, I do absolutely love the roads, so great job there
@Bohneatrolex Of course. Thanks for the suggestion tho
@toyota12345 So just to confirm, you're running it on .Net 3.1.0? This one right here https://i.imgur.com/qmjMoYk.png. Cause the latest version of it is givin me crashes. If you truly are, then I guess that's that
@Eddlm Love the script, does almost exactly what it says, other than Luxe models not bein transferred over. But it's a minute detail. General question tho, do ya ever plan of goin back through ya older scripts and touching em up? Like fixin the crashes with Bodyguards, the luxury finishes on this script, adding multiple ped models for the Impromptu Race script, etc? Just curious. Great job with ya whole catalog otherwise 👍🏿
@toyota12345 Ok so I worked up the problem. My ScriptHookV.NET was TOO up to date. Admittedly you did say ya script was only tested with .NET v3.03, so I'll give ya credit on that. But it does kinda suck that I've gotta downgrade .NET for this single script. Nevertheless it's still a great script. So basically, it's not updated to work on ScriptHookV.NET v.3.1.0
@Nexon47402 AAAAAAAAAAAAAAalthough the interior LOD is screwed up and I'm currently in the process of fixin that (for personal use of course). Given that the last thing you've posted was like a year ago, it looks like I'm on my own for this
Yeah man I've straight up gutted my scripts folder and I'm crashing on essentially any mission loading. Reloading my scripts and tryin again yields no different results. And here's another log for good measure
[12:07:25] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Gestures.Gestures.onMainMenuItemSelect(UIMenu sender, UIMenuItem item, Int32 index)
at NativeUI.UIMenu.ProcessControl(Keys key)
at Gestures.Gestures.OnTick(Object sender, EventArgs e)
[12:07:25] [ERROR] The exception was thrown while executing the script Gestures.Gestures.
[12:07:25] [WARNING] Aborted script Gestures.Gestures.
@Nexon47402 Great mod, love the option to essentially mod it back into the regular Kuruma and further tune it from there 👍🏿