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    @PigeonMASTER-- yeah! though its testing version, thanks!

    7 giorni fa
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    @itsjzee85 LegacyMaxedWhiteStreetLights uploaded with MaxedV Legacy Version! and Can Be Installed Seperately!

    8 giorni fa
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    Commento fissato

    LegacyMaxedWhiteStreetLights uploaded with MaxedV Legacy Version! and Can Be Installed Seperately!
    thanks for using MaxedMods!

    8 giorni fa
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    @PigeonMASTER-- Legacy Version Uploaded with more improvemts!

    8 giorni fa
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    @BunnyGaming Legacy Uploaded!

    8 giorni fa
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    @mcshithead thanks ! MaxedVEnhanced is also (WIP) with modification from scratch, with true raytracing (because of dx12(d3d12) backend!

    8 giorni fa
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    @BunnyGaming yeah,added leagacy Maxedwhitestreetlights and thin coronas for more imersion,at night time! and furtunately legacy version for some reason running well than enhanced! cloudy and overcast version give more fps than vanila game,iam finding the reason if found exact reason may i implement and chnange those sections and value to boost fps without effecting quality in other weathers,(though quality will not be effected)!

    8 giorni fa
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    @BunnyGaming making oiv installation files and will be uploaded 3pm!
    thanks

    8 giorni fa
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    @JammyBoi141 Hey, no hard feelings at all — seriously appreciate you coming back to say that 🙏
    I totally get where you were coming from; there’s definitely a lot of over-filtered previews out there, so your reaction was understandable. I’m really trying to keep my showcase as close to real in-game visuals as possible — just raw work, no fluff.
    thanks!

    9 giorni fa
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    @fin4y1 Thanks! Really appreciate the support 🙌
    The next update will include high-performance .fx shaders for ReShade — things like contrast, brightness, RGB tweaks, vignette, and more — all written in HLSL so users can fully customize the visuals to their liking. Plus, a dynamic screen lens effect that reacts to in-game weather for added immersion.
    Right now, I’m deep in volumetric cloud math, implementing it in C++ for max performance — i hope my RX 560 4GB survives the render of volumetric clouds without turning into a space heater 🔥☁️😅
    also iam doing some random math to fake rt on non rt cards,if succeded will make yt video😁,though not immersive as real rt !
    Stay tuned — I’m working on palms, city lights, trees, grass, and a bunch of other world details… basically a full visual remake in progress! 🎮🌆

    9 giorni fa