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Loving it! I'm quite partial to the green because of GSF; I've wanted this jacket ever since I first saw that loading screen.
As a note, Chamberlain Gangster Families are primarily Grey, with Green secondary. This explains a lot about Franklin's wardrobe. I somehow missed this through the entire storyline. The Strawberry neighborhood Families are the green primary.
Upvoted!
cant edit: the first thing I did was replace the vehiclelayout file from the driveby mod (though it loaded in with that fine, I didn't get to test it before szabo broke and I attempted to reload). no dice, even with the stock backup.
scripthookV 0.9 I think (the one that works with lua scripts)
latest .net hook plugin
latest open iv and asi as of today
shit ton of mods that were working earlier today and the new ones listed above. again, after adding the dethmasta driveby vehiclelayout, they all loaded in fine the first time; i did not change anything, just restarted when szabo died
Okay. so I updated openIV today and slowly installed a few mods... skydome replacement, that one full-featured trainer, driveby weapons, edited popcycle... load in after each, make sure it doesnt crash, go back, add more.
Everything worked fine, until I noticed szabo persistent cars had died and wasn't saving cars. I restarted the game to fix this. It hung after loading, giving me a black screen and then "not working". none of the script hook logs show anything unusual. The console window even shows my saved cars load in.
I can't load the game in at all now. I tried restoring my update.rpf but I guess it was a different version? I figure a few dozen hours of carefully editing my .rpfs is gone. Assuming it's update.rpf, as I doubt the skybox mod in x64a caused it.
No leads on what's causing it or how to fix it. Any help? Corrupted my update.rpf maybe?
im using a modded popcycle and doing the manual edit now; so do i need to account for that 10-20% of birds amongst the other peds? will it just not spawn that 10-20% of peds? curious how popcycle.dat works if everything doesnt add up to 100%... so long as it doesnt crash because of it I don't know how I would tell.
good stuff!
oh shit i totally missed that, my bad
er, brake or gas... no edit sorry
you could try to get it to, instead of disengaging, accelerate/de-accelerate you to your desired speed whenever you brake, so you can do a little extra manual control when needed -- it'd be interesting to see if the scripting supports that.
@Kryo4lex
you're the man!
Bwahahaha, I love it. Fits right in with the R* humor.