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@Forrest Gimp This can edit or disable countersteer.
@you568 As in the number of slots/groups? The number of available groups is determined automatically by the largest group parameter in pickups.xml. In pickups.xml, change the group parameter for the weapon(s) you want to put in a new group.
@eksynn, @dogemaster420 You will likely have issues with infinite pickup on the latest update. The script does not need updating, but the game files and script's xml files need to be updated for weapons that were added/changed since July 2016. Anyone can do this. It isn't a very complicated process.
@OGKnowledge That is not possible. a weapon can only be valid for a single group.
@RippaRoo: That is indeed odd. Nothing my script is doing, however.
@TheGreatLiukage: Yes, a video would be nice. What you're describing tells me that it is displaying the wrong ammo above the pickup. One-in-the-chamber is the way that weapon is intended to work, so it should only ever show 1 or 0 ammo.
@ThunderBolt: Yes, you can configure as many groups as you want.
@satyr: An update should not stop either of those things from working. As far as supporting new weapons, I won't be updating GTA anytime soon. Sorry.
"Anyone knows if there's a verison updated for 1.0.1103.2?" :
Unless you see one here, there isn't.
"Picking up weapons like the musket and vintage pistol only have one magic bullet in them." :
I assure you, bullets are not magic. The musket is a muzzle-loader and therefore can only ever hold one 20mm lead ball. You can hold up to 20, but you'll have to get ammo elsewhere. The vintage pistol holds up to 7 rounds in it's magazine. Not sure what problem you're having there.
"I'd be happy to do it myself if anyone could point me in the right direction? Just not sure if that's a script side issue or .meta one" :
Any issues arising from updates are easily fixed by editing the new DLC's .meta files and this script's .xml files. No script updates are required.
@TheGreatLiukage: Of course the Musket only has one bullet in it... Muskets have no magazine, they are muzzle loaded!
@Steambun: If you ever figure out / fix the issue with the second player freezing when far away from the player, PLEASE tag me or message me and let me know. I've been having this same issue with my Twisted Metal script.
@th1sguy26: Thought it was pretty straightforward, but you just use the "Package Installer" in OpenIV