Menyoo Spoon Convert V1.0
752
10
752
10
Menyoo Spoon Convert
A program that converts the 'Menyoo Spooner' files to c# List format for mod makers.
(i swaped the < and > to - as they are open arguments in this ppage format)
convert this ;
-Placement-
-ModelHash-0x29def3d1-/ModelHash-
-Type-3-/Type-
-Dynamic-false-/Dynamic-
-FrozenPos-true-/FrozenPos-
-HashName-prop_table_02-/HashName-
-InitialHandle-154123-/InitialHandle-
-ObjectProperties-
-TextureVariation-0-/TextureVariation-
-/ObjectProperties-
-OpacityLevel-255-/OpacityLevel-
-LodDistance-16960-/LodDistance-
-IsVisible-true-/IsVisible-
-MaxHealth-1000-/MaxHealth-
-Health-1000-/Health-
-HasGravity-true-/HasGravity-
-IsOnFire-false-/IsOnFire-
-IsInvincible-false-/IsInvincible-
-IsBulletProof-false-/IsBulletProof-
-IsCollisionProof-false-/IsCollisionProof-
-IsExplosionProof-false-/IsExplosionProof-
-IsFireProof-false-/IsFireProof-
-IsMeleeProof-false-/IsMeleeProof-
-IsOnlyDamagedByPlayer-false-/IsOnlyDamagedByPlayer-
-PositionRotation-
-X--386.239929-/X-
-Y--168.357376-/Y-
-Z-65.2980804-/Z-
-Pitch-0-/Pitch-
-Roll-0-/Roll-
-Yaw--66.6929703-/Yaw-
-/PositionRotation-
-Attachment isAttached="false" /-
-/Placement-
to this ;
//-------Objects-------
List-string- ObName = new List-string-();
List-int- ObHash = new List-int-();
List-Vector3- ObPos = new List-Vector3-();
List-Vector3- ObRot = new List-Vector3-();
List-Vector3- ObAttPos = new List-Vector3-();
List-Vector3- ObAttRot = new List-Vector3-();
//Ref;154123
ObName.Add("prop_table_02");
ObHash.Add(0x29def3d1);
ObPos.Add(new Vector3(-386.239929f, -168.357376f, 65.2980804f);
ObRot.Add(new Vector3(0.00f, 0.00f, -66.6929703f);
it also collects attachment data;
//--------------------
//Ref;436507
ObName.Add("prop_parasol_01");
ObHash.Add(0xdca9a809);
ObPos.Add(new Vector3(-386.239929f, -168.357376f, 65.2980804f);
ObRot.Add(new Vector3(0.00f, 0.00f, -66.6929703f);
//------Attachto; 154123
AttPos.Add(new Vector3(0.00f, 0.00f, 0.00f);
AttRot.Add(new Vector3(0.00f, 0.00f, 0.00f);
//--------------------
and seperates objects vehicles and peds
//-------Vehicles-------
List-string- VehName = new List-string-();
List-int- VehHash = new List-int-();
List-Vector3- VehPos = new List-Vector3-();
List-Vector3- VehRot = new List-Vector3-();
List-Vector3- VehAttPos = new List-Vector3-();
List-Vector3- VehAttRot = new List-Vector3-();
//Ref;670496
ObName.Add("avisa");
ObHash.Add(0x9a474b5e);
ObPos.Add(new Vector3(-414.985016f, -139.607452f, 64.5398788f);
ObRot.Add(new Vector3(-0.612728f, -5.06690267e-05f, 29.9071732f);
//--------------------
//-------Peds-------
List-string- PedName = new List-string-();
List-int- PedHash = new List-int-();
List-Vector3- PedPos = new List-Vector3-();
List-Vector3- PedRot = new List-Vector3-();
List-Vector3- PedAttPos = new List-Vector3-();
List-Vector3- PedAttRot = new List-Vector3-();
//Ref;227873
ObName.Add("a_f_y_beach_02");
ObHash.Add(0xb920cc2b);
ObPos.Add(new Vector3(-420.471466f, -149.945694f, 65.8876038f);
ObRot.Add(new Vector3(0.00f, 0.00f, -65.9348145f);
//--------------------
The Output is in text format.
Also includes 'sPedVehList.Bml', which matches the names and hash keys of vehicles and peds, any addon peds vechicles need to be added to this file so the converter can read and set there desigation.
-NameHash-
-Item_Name-adder-/Item_Name-// name used to spawn in item
-Item_Hash-0xb779a091-/Item_Hash-// hash that the name produces that is used to spawn in item.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
installation
==*==*==*==*==*==*==*==
Place .exe anywhere but if in the menyoo spooner folder makes finding the xmls easyer
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Required Files
==*==*==*==*==*==*==*==
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Menyoo
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Known Bugs and Compatibility Issues
==*==*==*==*==*==*==*==
- none yet
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Future updates
==*==*==*==*==*==*==*==
...make a custom output.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Change Log
==*==*==*==*==*==*==*==
Version 1.0
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Credits
==*==*==*==*==*==*==*==
--Rockstar Games
--Mafins - Menyoo.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
GitHub
A program that converts the 'Menyoo Spooner' files to c# List format for mod makers.
(i swaped the < and > to - as they are open arguments in this ppage format)
convert this ;
-Placement-
-ModelHash-0x29def3d1-/ModelHash-
-Type-3-/Type-
-Dynamic-false-/Dynamic-
-FrozenPos-true-/FrozenPos-
-HashName-prop_table_02-/HashName-
-InitialHandle-154123-/InitialHandle-
-ObjectProperties-
-TextureVariation-0-/TextureVariation-
-/ObjectProperties-
-OpacityLevel-255-/OpacityLevel-
-LodDistance-16960-/LodDistance-
-IsVisible-true-/IsVisible-
-MaxHealth-1000-/MaxHealth-
-Health-1000-/Health-
-HasGravity-true-/HasGravity-
-IsOnFire-false-/IsOnFire-
-IsInvincible-false-/IsInvincible-
-IsBulletProof-false-/IsBulletProof-
-IsCollisionProof-false-/IsCollisionProof-
-IsExplosionProof-false-/IsExplosionProof-
-IsFireProof-false-/IsFireProof-
-IsMeleeProof-false-/IsMeleeProof-
-IsOnlyDamagedByPlayer-false-/IsOnlyDamagedByPlayer-
-PositionRotation-
-X--386.239929-/X-
-Y--168.357376-/Y-
-Z-65.2980804-/Z-
-Pitch-0-/Pitch-
-Roll-0-/Roll-
-Yaw--66.6929703-/Yaw-
-/PositionRotation-
-Attachment isAttached="false" /-
-/Placement-
to this ;
//-------Objects-------
List-string- ObName = new List-string-();
List-int- ObHash = new List-int-();
List-Vector3- ObPos = new List-Vector3-();
List-Vector3- ObRot = new List-Vector3-();
List-Vector3- ObAttPos = new List-Vector3-();
List-Vector3- ObAttRot = new List-Vector3-();
//Ref;154123
ObName.Add("prop_table_02");
ObHash.Add(0x29def3d1);
ObPos.Add(new Vector3(-386.239929f, -168.357376f, 65.2980804f);
ObRot.Add(new Vector3(0.00f, 0.00f, -66.6929703f);
it also collects attachment data;
//--------------------
//Ref;436507
ObName.Add("prop_parasol_01");
ObHash.Add(0xdca9a809);
ObPos.Add(new Vector3(-386.239929f, -168.357376f, 65.2980804f);
ObRot.Add(new Vector3(0.00f, 0.00f, -66.6929703f);
//------Attachto; 154123
AttPos.Add(new Vector3(0.00f, 0.00f, 0.00f);
AttRot.Add(new Vector3(0.00f, 0.00f, 0.00f);
//--------------------
and seperates objects vehicles and peds
//-------Vehicles-------
List-string- VehName = new List-string-();
List-int- VehHash = new List-int-();
List-Vector3- VehPos = new List-Vector3-();
List-Vector3- VehRot = new List-Vector3-();
List-Vector3- VehAttPos = new List-Vector3-();
List-Vector3- VehAttRot = new List-Vector3-();
//Ref;670496
ObName.Add("avisa");
ObHash.Add(0x9a474b5e);
ObPos.Add(new Vector3(-414.985016f, -139.607452f, 64.5398788f);
ObRot.Add(new Vector3(-0.612728f, -5.06690267e-05f, 29.9071732f);
//--------------------
//-------Peds-------
List-string- PedName = new List-string-();
List-int- PedHash = new List-int-();
List-Vector3- PedPos = new List-Vector3-();
List-Vector3- PedRot = new List-Vector3-();
List-Vector3- PedAttPos = new List-Vector3-();
List-Vector3- PedAttRot = new List-Vector3-();
//Ref;227873
ObName.Add("a_f_y_beach_02");
ObHash.Add(0xb920cc2b);
ObPos.Add(new Vector3(-420.471466f, -149.945694f, 65.8876038f);
ObRot.Add(new Vector3(0.00f, 0.00f, -65.9348145f);
//--------------------
The Output is in text format.
Also includes 'sPedVehList.Bml', which matches the names and hash keys of vehicles and peds, any addon peds vechicles need to be added to this file so the converter can read and set there desigation.
-NameHash-
-Item_Name-adder-/Item_Name-// name used to spawn in item
-Item_Hash-0xb779a091-/Item_Hash-// hash that the name produces that is used to spawn in item.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
installation
==*==*==*==*==*==*==*==
Place .exe anywhere but if in the menyoo spooner folder makes finding the xmls easyer
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Required Files
==*==*==*==*==*==*==*==
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Menyoo
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Known Bugs and Compatibility Issues
==*==*==*==*==*==*==*==
- none yet
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Future updates
==*==*==*==*==*==*==*==
...make a custom output.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Change Log
==*==*==*==*==*==*==*==
Version 1.0
- First release
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Credits
==*==*==*==*==*==*==*==
--Rockstar Games
--Mafins - Menyoo.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
GitHub
Primo Caricamento: 05 maggio 2022
Ultimo Aggiornamento: 05 maggio 2022
Last Downloaded: 4 hours ago
7 Commenti
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By adopcalipt
Menyoo Spoon Convert
A program that converts the 'Menyoo Spooner' files to c# List format for mod makers.
(i swaped the < and > to - as they are open arguments in this ppage format)
convert this ;
-Placement-
-ModelHash-0x29def3d1-/ModelHash-
-Type-3-/Type-
-Dynamic-false-/Dynamic-
-FrozenPos-true-/FrozenPos-
-HashName-prop_table_02-/HashName-
-InitialHandle-154123-/InitialHandle-
-ObjectProperties-
-TextureVariation-0-/TextureVariation-
-/ObjectProperties-
-OpacityLevel-255-/OpacityLevel-
-LodDistance-16960-/LodDistance-
-IsVisible-true-/IsVisible-
-MaxHealth-1000-/MaxHealth-
-Health-1000-/Health-
-HasGravity-true-/HasGravity-
-IsOnFire-false-/IsOnFire-
-IsInvincible-false-/IsInvincible-
-IsBulletProof-false-/IsBulletProof-
-IsCollisionProof-false-/IsCollisionProof-
-IsExplosionProof-false-/IsExplosionProof-
-IsFireProof-false-/IsFireProof-
-IsMeleeProof-false-/IsMeleeProof-
-IsOnlyDamagedByPlayer-false-/IsOnlyDamagedByPlayer-
-PositionRotation-
-X--386.239929-/X-
-Y--168.357376-/Y-
-Z-65.2980804-/Z-
-Pitch-0-/Pitch-
-Roll-0-/Roll-
-Yaw--66.6929703-/Yaw-
-/PositionRotation-
-Attachment isAttached="false" /-
-/Placement-
to this ;
//-------Objects-------
List-string- ObName = new List-string-();
List-int- ObHash = new List-int-();
List-Vector3- ObPos = new List-Vector3-();
List-Vector3- ObRot = new List-Vector3-();
List-Vector3- ObAttPos = new List-Vector3-();
List-Vector3- ObAttRot = new List-Vector3-();
//Ref;154123
ObName.Add("prop_table_02");
ObHash.Add(0x29def3d1);
ObPos.Add(new Vector3(-386.239929f, -168.357376f, 65.2980804f);
ObRot.Add(new Vector3(0.00f, 0.00f, -66.6929703f);
it also collects attachment data;
//--------------------
//Ref;436507
ObName.Add("prop_parasol_01");
ObHash.Add(0xdca9a809);
ObPos.Add(new Vector3(-386.239929f, -168.357376f, 65.2980804f);
ObRot.Add(new Vector3(0.00f, 0.00f, -66.6929703f);
//------Attachto; 154123
AttPos.Add(new Vector3(0.00f, 0.00f, 0.00f);
AttRot.Add(new Vector3(0.00f, 0.00f, 0.00f);
//--------------------
and seperates objects vehicles and peds
//-------Vehicles-------
List-string- VehName = new List-string-();
List-int- VehHash = new List-int-();
List-Vector3- VehPos = new List-Vector3-();
List-Vector3- VehRot = new List-Vector3-();
List-Vector3- VehAttPos = new List-Vector3-();
List-Vector3- VehAttRot = new List-Vector3-();
//Ref;670496
ObName.Add("avisa");
ObHash.Add(0x9a474b5e);
ObPos.Add(new Vector3(-414.985016f, -139.607452f, 64.5398788f);
ObRot.Add(new Vector3(-0.612728f, -5.06690267e-05f, 29.9071732f);
//--------------------
//-------Peds-------
List-string- PedName = new List-string-();
List-int- PedHash = new List-int-();
List-Vector3- PedPos = new List-Vector3-();
List-Vector3- PedRot = new List-Vector3-();
List-Vector3- PedAttPos = new List-Vector3-();
List-Vector3- PedAttRot = new List-Vector3-();
//Ref;227873
ObName.Add("a_f_y_beach_02");
ObHash.Add(0xb920cc2b);
ObPos.Add(new Vector3(-420.471466f, -149.945694f, 65.8876038f);
ObRot.Add(new Vector3(0.00f, 0.00f, -65.9348145f);
//--------------------
The Output is in text format.
Also includes 'sPedVehList.Bml', which matches the names and hash keys of vehicles and peds, any addon peds vechicles need to be added to this file so the converter can read and set there desigation.
-NameHash-
-Item_Name-adder-/Item_Name-// name used to spawn in item
-Item_Hash-0xb779a091-/Item_Hash-// hash that the name produces that is used to spawn in item.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
installation
==*==*==*==*==*==*==*==
Place .exe anywhere but if in the menyoo spooner folder makes finding the xmls easyer
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Required Files
==*==*==*==*==*==*==*==
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Menyoo
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Known Bugs and Compatibility Issues
==*==*==*==*==*==*==*==
- none yet
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Future updates
==*==*==*==*==*==*==*==
...make a custom output.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Change Log
==*==*==*==*==*==*==*==
Version 1.0
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Credits
==*==*==*==*==*==*==*==
--Rockstar Games
--Mafins - Menyoo.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
GitHub
A program that converts the 'Menyoo Spooner' files to c# List format for mod makers.
(i swaped the < and > to - as they are open arguments in this ppage format)
convert this ;
-Placement-
-ModelHash-0x29def3d1-/ModelHash-
-Type-3-/Type-
-Dynamic-false-/Dynamic-
-FrozenPos-true-/FrozenPos-
-HashName-prop_table_02-/HashName-
-InitialHandle-154123-/InitialHandle-
-ObjectProperties-
-TextureVariation-0-/TextureVariation-
-/ObjectProperties-
-OpacityLevel-255-/OpacityLevel-
-LodDistance-16960-/LodDistance-
-IsVisible-true-/IsVisible-
-MaxHealth-1000-/MaxHealth-
-Health-1000-/Health-
-HasGravity-true-/HasGravity-
-IsOnFire-false-/IsOnFire-
-IsInvincible-false-/IsInvincible-
-IsBulletProof-false-/IsBulletProof-
-IsCollisionProof-false-/IsCollisionProof-
-IsExplosionProof-false-/IsExplosionProof-
-IsFireProof-false-/IsFireProof-
-IsMeleeProof-false-/IsMeleeProof-
-IsOnlyDamagedByPlayer-false-/IsOnlyDamagedByPlayer-
-PositionRotation-
-X--386.239929-/X-
-Y--168.357376-/Y-
-Z-65.2980804-/Z-
-Pitch-0-/Pitch-
-Roll-0-/Roll-
-Yaw--66.6929703-/Yaw-
-/PositionRotation-
-Attachment isAttached="false" /-
-/Placement-
to this ;
//-------Objects-------
List-string- ObName = new List-string-();
List-int- ObHash = new List-int-();
List-Vector3- ObPos = new List-Vector3-();
List-Vector3- ObRot = new List-Vector3-();
List-Vector3- ObAttPos = new List-Vector3-();
List-Vector3- ObAttRot = new List-Vector3-();
//Ref;154123
ObName.Add("prop_table_02");
ObHash.Add(0x29def3d1);
ObPos.Add(new Vector3(-386.239929f, -168.357376f, 65.2980804f);
ObRot.Add(new Vector3(0.00f, 0.00f, -66.6929703f);
it also collects attachment data;
//--------------------
//Ref;436507
ObName.Add("prop_parasol_01");
ObHash.Add(0xdca9a809);
ObPos.Add(new Vector3(-386.239929f, -168.357376f, 65.2980804f);
ObRot.Add(new Vector3(0.00f, 0.00f, -66.6929703f);
//------Attachto; 154123
AttPos.Add(new Vector3(0.00f, 0.00f, 0.00f);
AttRot.Add(new Vector3(0.00f, 0.00f, 0.00f);
//--------------------
and seperates objects vehicles and peds
//-------Vehicles-------
List-string- VehName = new List-string-();
List-int- VehHash = new List-int-();
List-Vector3- VehPos = new List-Vector3-();
List-Vector3- VehRot = new List-Vector3-();
List-Vector3- VehAttPos = new List-Vector3-();
List-Vector3- VehAttRot = new List-Vector3-();
//Ref;670496
ObName.Add("avisa");
ObHash.Add(0x9a474b5e);
ObPos.Add(new Vector3(-414.985016f, -139.607452f, 64.5398788f);
ObRot.Add(new Vector3(-0.612728f, -5.06690267e-05f, 29.9071732f);
//--------------------
//-------Peds-------
List-string- PedName = new List-string-();
List-int- PedHash = new List-int-();
List-Vector3- PedPos = new List-Vector3-();
List-Vector3- PedRot = new List-Vector3-();
List-Vector3- PedAttPos = new List-Vector3-();
List-Vector3- PedAttRot = new List-Vector3-();
//Ref;227873
ObName.Add("a_f_y_beach_02");
ObHash.Add(0xb920cc2b);
ObPos.Add(new Vector3(-420.471466f, -149.945694f, 65.8876038f);
ObRot.Add(new Vector3(0.00f, 0.00f, -65.9348145f);
//--------------------
The Output is in text format.
Also includes 'sPedVehList.Bml', which matches the names and hash keys of vehicles and peds, any addon peds vechicles need to be added to this file so the converter can read and set there desigation.
-NameHash-
-Item_Name-adder-/Item_Name-// name used to spawn in item
-Item_Hash-0xb779a091-/Item_Hash-// hash that the name produces that is used to spawn in item.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
installation
==*==*==*==*==*==*==*==
Place .exe anywhere but if in the menyoo spooner folder makes finding the xmls easyer
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Required Files
==*==*==*==*==*==*==*==
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Menyoo
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Known Bugs and Compatibility Issues
==*==*==*==*==*==*==*==
- none yet
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Future updates
==*==*==*==*==*==*==*==
...make a custom output.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Change Log
==*==*==*==*==*==*==*==
Version 1.0
- First release
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
Credits
==*==*==*==*==*==*==*==
--Rockstar Games
--Mafins - Menyoo.
==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==*==
GitHub
Primo Caricamento: 05 maggio 2022
Ultimo Aggiornamento: 05 maggio 2022
Last Downloaded: 4 hours ago
This file has been approved automatically. If you think this file should not be here for any reason please report it.
You "convert", but the process is called "Conversion".
does this work for vehicles
Does this mod drop money?
@DaOPCreeper yes if placed and saved to the spooner xml.
@OBELUS Lol
@OBELUS bro what💀
Pretty useful tool. Saves a lotta time. Thank you!