ALSF-2 sequenced flashing lights (SFL) | (Menyoo, YMAP, NativeUI) 2.0
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NEW in version 2.0:
Light props such as “tr_prop_wall_light_02a” are no longer required, as this update allows the script to spawn LOD lights that turn on and off in the animation. The brightness of the LODs can be adjusted in the NativeUI menu. In addition, all runways and the helipad can now be controlled individually via the NativeUI menu.
# ALSF-2 Ultimate - Airport Lighting System "The Rabbit"
A realistic approach lighting system for Los Santos International Airport (LSIA) and helipads in GTA V. This mod adds dynamic sequenced flasher (rabbit) lights to runways and strobe lighting for helipads.
## Features
* **Realistic Runway Approach Lighting**: ALSF-2 style sequenced flasher lights (rabbit lights) for all LSIA runways.
* **Optimized Sequencing**: **Fixed speed** of **2 complete runs per second** (regardless of runway length).
* **Multiple Runway Support**: Pre-configured lighting for runways 21, 12L, 12R, 33L, and 33R.
* **Helipad Strobe Lights**: Flashing perimeter lights for helipads (Strawberry Hospital included).
* **Individual Control**: Enable/disable each lighting system independently via in-game menu.
* **Customizable Settings**: Adjustable light intensity and visual parameters.
* **Extra Threshold Lights**: Additional lights at runway thresholds and REIL positions.
---
## Requirements
* **Script Hook V** (latest version)
* **Script Hook V .NET** (latest version)
* **NativeUI** (included or download separately)
---
## Installation
1. Make sure you have Script Hook V and Script Hook V .NET installed.
2. Copy `ALSF2_Ultimate.dll` to your `scripts` folder (create the folder if it doesn't exist).
3. Copy `NativeUI.dll` to your `scripts` folder (if not already installed).
4. Launch GTA V.
---
## Usage
1. Press **F6** (default key) to open the menu.
2. Check the box next to any runway or helipad to activate its lighting system.
3. Adjust **Brightness** in the menu if needed.
4. The lights will automatically run in a continuous sequenced pattern.
### Menu Options
* **RWY 21 / 12L / 12R / 33L / 33R**: Toggle runway approach lighting on/off.
* **Strawberry Heli**: Toggle helipad strobe lighting on/off.
* **Brightness**: Adjust light intensity (e.g., 50, 100, 200, 350, 500).
* **Menu Key**: F6 (default).
---
## How It Works
### Runway Lighting (ALSF-2 System)
* Lights spawn in a line from approach point to runway threshold.
* The sequenced flasher animation runs **continuously without any pause** when enabled.
* **Fixed Sequence Speed**: The system dynamically calculates the flash interval based on the number of lights to ensure a constant rate of **2 full sequences per second**.
* 30-foot spacing between lights (realistic FAA standard).
* Additional threshold and REIL lights at runway ends.
### Helipad Lighting
* Single strobe light at helipad center.
* 5 flashes per cycle at 100ms intervals.
* 1-second pause between cycles.
* Reduced intensity (25%) for realistic strobe effect.
---
## Performance
* Lights are optimized with an LOD distance of 5000 units.
* Props are made invisible to reduce visual clutter.
* Only light effects are drawn (no physical objects visible).
* Minimal performance impact.
---
## Known Limitations
* Lighting systems are purely visual (no collision).
* Works best at night or in low visibility.
* Some runways may need manual adjustment for custom airport mods.
---
## Troubleshooting
* **Menu won't open**: Make sure `NativeUI.dll` is in your scripts folder.
* **No lights visible**: Check that the system is enabled in the menu and try increasing **Brightness**.
* **Script crashes**: Ensure you have the latest Script Hook V .NET version.
* **Lights in wrong position**: This mod is designed for the default LSIA layout.
---
## Credits
* **Inspired by**: Real-world FAA ALSF-2 approach lighting systems.
---
## License
This mod may be used for personal purposes at no cost. However, re-uploading or redistributing this mod is strictly prohibited. Please link to the original download page instead of mirroring the files.
## Support
For bug reports and suggestions, please visit my Discord Server: [https://discord.com/invite/P9MBtDNYD7](https://discord.com/invite/P9MBtDNYD7)
---
Enjoy!
Light props such as “tr_prop_wall_light_02a” are no longer required, as this update allows the script to spawn LOD lights that turn on and off in the animation. The brightness of the LODs can be adjusted in the NativeUI menu. In addition, all runways and the helipad can now be controlled individually via the NativeUI menu.
# ALSF-2 Ultimate - Airport Lighting System "The Rabbit"
A realistic approach lighting system for Los Santos International Airport (LSIA) and helipads in GTA V. This mod adds dynamic sequenced flasher (rabbit) lights to runways and strobe lighting for helipads.
## Features
* **Realistic Runway Approach Lighting**: ALSF-2 style sequenced flasher lights (rabbit lights) for all LSIA runways.
* **Optimized Sequencing**: **Fixed speed** of **2 complete runs per second** (regardless of runway length).
* **Multiple Runway Support**: Pre-configured lighting for runways 21, 12L, 12R, 33L, and 33R.
* **Helipad Strobe Lights**: Flashing perimeter lights for helipads (Strawberry Hospital included).
* **Individual Control**: Enable/disable each lighting system independently via in-game menu.
* **Customizable Settings**: Adjustable light intensity and visual parameters.
* **Extra Threshold Lights**: Additional lights at runway thresholds and REIL positions.
---
## Requirements
* **Script Hook V** (latest version)
* **Script Hook V .NET** (latest version)
* **NativeUI** (included or download separately)
---
## Installation
1. Make sure you have Script Hook V and Script Hook V .NET installed.
2. Copy `ALSF2_Ultimate.dll` to your `scripts` folder (create the folder if it doesn't exist).
3. Copy `NativeUI.dll` to your `scripts` folder (if not already installed).
4. Launch GTA V.
---
## Usage
1. Press **F6** (default key) to open the menu.
2. Check the box next to any runway or helipad to activate its lighting system.
3. Adjust **Brightness** in the menu if needed.
4. The lights will automatically run in a continuous sequenced pattern.
### Menu Options
* **RWY 21 / 12L / 12R / 33L / 33R**: Toggle runway approach lighting on/off.
* **Strawberry Heli**: Toggle helipad strobe lighting on/off.
* **Brightness**: Adjust light intensity (e.g., 50, 100, 200, 350, 500).
* **Menu Key**: F6 (default).
---
## How It Works
### Runway Lighting (ALSF-2 System)
* Lights spawn in a line from approach point to runway threshold.
* The sequenced flasher animation runs **continuously without any pause** when enabled.
* **Fixed Sequence Speed**: The system dynamically calculates the flash interval based on the number of lights to ensure a constant rate of **2 full sequences per second**.
* 30-foot spacing between lights (realistic FAA standard).
* Additional threshold and REIL lights at runway ends.
### Helipad Lighting
* Single strobe light at helipad center.
* 5 flashes per cycle at 100ms intervals.
* 1-second pause between cycles.
* Reduced intensity (25%) for realistic strobe effect.
---
## Performance
* Lights are optimized with an LOD distance of 5000 units.
* Props are made invisible to reduce visual clutter.
* Only light effects are drawn (no physical objects visible).
* Minimal performance impact.
---
## Known Limitations
* Lighting systems are purely visual (no collision).
* Works best at night or in low visibility.
* Some runways may need manual adjustment for custom airport mods.
---
## Troubleshooting
* **Menu won't open**: Make sure `NativeUI.dll` is in your scripts folder.
* **No lights visible**: Check that the system is enabled in the menu and try increasing **Brightness**.
* **Script crashes**: Ensure you have the latest Script Hook V .NET version.
* **Lights in wrong position**: This mod is designed for the default LSIA layout.
---
## Credits
* **Inspired by**: Real-world FAA ALSF-2 approach lighting systems.
---
## License
This mod may be used for personal purposes at no cost. However, re-uploading or redistributing this mod is strictly prohibited. Please link to the original download page instead of mirroring the files.
## Support
For bug reports and suggestions, please visit my Discord Server: [https://discord.com/invite/P9MBtDNYD7](https://discord.com/invite/P9MBtDNYD7)
---
Enjoy!
Primo Caricamento: 18 gennaio 2025
Ultimo Aggiornamento: 2 giorni fa
Last Downloaded: 5 hours ago
14 Commenti
NEW in version 2.0:
Light props such as “tr_prop_wall_light_02a” are no longer required, as this update allows the script to spawn LOD lights that turn on and off in the animation. The brightness of the LODs can be adjusted in the NativeUI menu. In addition, all runways and the helipad can now be controlled individually via the NativeUI menu.
# ALSF-2 Ultimate - Airport Lighting System "The Rabbit"
A realistic approach lighting system for Los Santos International Airport (LSIA) and helipads in GTA V. This mod adds dynamic sequenced flasher (rabbit) lights to runways and strobe lighting for helipads.
## Features
* **Realistic Runway Approach Lighting**: ALSF-2 style sequenced flasher lights (rabbit lights) for all LSIA runways.
* **Optimized Sequencing**: **Fixed speed** of **2 complete runs per second** (regardless of runway length).
* **Multiple Runway Support**: Pre-configured lighting for runways 21, 12L, 12R, 33L, and 33R.
* **Helipad Strobe Lights**: Flashing perimeter lights for helipads (Strawberry Hospital included).
* **Individual Control**: Enable/disable each lighting system independently via in-game menu.
* **Customizable Settings**: Adjustable light intensity and visual parameters.
* **Extra Threshold Lights**: Additional lights at runway thresholds and REIL positions.
---
## Requirements
* **Script Hook V** (latest version)
* **Script Hook V .NET** (latest version)
* **NativeUI** (included or download separately)
---
## Installation
1. Make sure you have Script Hook V and Script Hook V .NET installed.
2. Copy `ALSF2_Ultimate.dll` to your `scripts` folder (create the folder if it doesn't exist).
3. Copy `NativeUI.dll` to your `scripts` folder (if not already installed).
4. Launch GTA V.
---
## Usage
1. Press **F6** (default key) to open the menu.
2. Check the box next to any runway or helipad to activate its lighting system.
3. Adjust **Brightness** in the menu if needed.
4. The lights will automatically run in a continuous sequenced pattern.
### Menu Options
* **RWY 21 / 12L / 12R / 33L / 33R**: Toggle runway approach lighting on/off.
* **Strawberry Heli**: Toggle helipad strobe lighting on/off.
* **Brightness**: Adjust light intensity (e.g., 50, 100, 200, 350, 500).
* **Menu Key**: F6 (default).
---
## How It Works
### Runway Lighting (ALSF-2 System)
* Lights spawn in a line from approach point to runway threshold.
* The sequenced flasher animation runs **continuously without any pause** when enabled.
* **Fixed Sequence Speed**: The system dynamically calculates the flash interval based on the number of lights to ensure a constant rate of **2 full sequences per second**.
* 30-foot spacing between lights (realistic FAA standard).
* Additional threshold and REIL lights at runway ends.
### Helipad Lighting
* Single strobe light at helipad center.
* 5 flashes per cycle at 100ms intervals.
* 1-second pause between cycles.
* Reduced intensity (25%) for realistic strobe effect.
---
## Performance
* Lights are optimized with an LOD distance of 5000 units.
* Props are made invisible to reduce visual clutter.
* Only light effects are drawn (no physical objects visible).
* Minimal performance impact.
---
## Known Limitations
* Lighting systems are purely visual (no collision).
* Works best at night or in low visibility.
* Some runways may need manual adjustment for custom airport mods.
---
## Troubleshooting
* **Menu won't open**: Make sure `NativeUI.dll` is in your scripts folder.
* **No lights visible**: Check that the system is enabled in the menu and try increasing **Brightness**.
* **Script crashes**: Ensure you have the latest Script Hook V .NET version.
* **Lights in wrong position**: This mod is designed for the default LSIA layout.
---
## Credits
* **Inspired by**: Real-world FAA ALSF-2 approach lighting systems.
---
## License
This mod may be used for personal purposes at no cost. However, re-uploading or redistributing this mod is strictly prohibited. Please link to the original download page instead of mirroring the files.
## Support
For bug reports and suggestions, please visit my Discord Server: [https://discord.com/invite/P9MBtDNYD7](https://discord.com/invite/P9MBtDNYD7)
---
Enjoy!
Light props such as “tr_prop_wall_light_02a” are no longer required, as this update allows the script to spawn LOD lights that turn on and off in the animation. The brightness of the LODs can be adjusted in the NativeUI menu. In addition, all runways and the helipad can now be controlled individually via the NativeUI menu.
# ALSF-2 Ultimate - Airport Lighting System "The Rabbit"
A realistic approach lighting system for Los Santos International Airport (LSIA) and helipads in GTA V. This mod adds dynamic sequenced flasher (rabbit) lights to runways and strobe lighting for helipads.
## Features
* **Realistic Runway Approach Lighting**: ALSF-2 style sequenced flasher lights (rabbit lights) for all LSIA runways.
* **Optimized Sequencing**: **Fixed speed** of **2 complete runs per second** (regardless of runway length).
* **Multiple Runway Support**: Pre-configured lighting for runways 21, 12L, 12R, 33L, and 33R.
* **Helipad Strobe Lights**: Flashing perimeter lights for helipads (Strawberry Hospital included).
* **Individual Control**: Enable/disable each lighting system independently via in-game menu.
* **Customizable Settings**: Adjustable light intensity and visual parameters.
* **Extra Threshold Lights**: Additional lights at runway thresholds and REIL positions.
---
## Requirements
* **Script Hook V** (latest version)
* **Script Hook V .NET** (latest version)
* **NativeUI** (included or download separately)
---
## Installation
1. Make sure you have Script Hook V and Script Hook V .NET installed.
2. Copy `ALSF2_Ultimate.dll` to your `scripts` folder (create the folder if it doesn't exist).
3. Copy `NativeUI.dll` to your `scripts` folder (if not already installed).
4. Launch GTA V.
---
## Usage
1. Press **F6** (default key) to open the menu.
2. Check the box next to any runway or helipad to activate its lighting system.
3. Adjust **Brightness** in the menu if needed.
4. The lights will automatically run in a continuous sequenced pattern.
### Menu Options
* **RWY 21 / 12L / 12R / 33L / 33R**: Toggle runway approach lighting on/off.
* **Strawberry Heli**: Toggle helipad strobe lighting on/off.
* **Brightness**: Adjust light intensity (e.g., 50, 100, 200, 350, 500).
* **Menu Key**: F6 (default).
---
## How It Works
### Runway Lighting (ALSF-2 System)
* Lights spawn in a line from approach point to runway threshold.
* The sequenced flasher animation runs **continuously without any pause** when enabled.
* **Fixed Sequence Speed**: The system dynamically calculates the flash interval based on the number of lights to ensure a constant rate of **2 full sequences per second**.
* 30-foot spacing between lights (realistic FAA standard).
* Additional threshold and REIL lights at runway ends.
### Helipad Lighting
* Single strobe light at helipad center.
* 5 flashes per cycle at 100ms intervals.
* 1-second pause between cycles.
* Reduced intensity (25%) for realistic strobe effect.
---
## Performance
* Lights are optimized with an LOD distance of 5000 units.
* Props are made invisible to reduce visual clutter.
* Only light effects are drawn (no physical objects visible).
* Minimal performance impact.
---
## Known Limitations
* Lighting systems are purely visual (no collision).
* Works best at night or in low visibility.
* Some runways may need manual adjustment for custom airport mods.
---
## Troubleshooting
* **Menu won't open**: Make sure `NativeUI.dll` is in your scripts folder.
* **No lights visible**: Check that the system is enabled in the menu and try increasing **Brightness**.
* **Script crashes**: Ensure you have the latest Script Hook V .NET version.
* **Lights in wrong position**: This mod is designed for the default LSIA layout.
---
## Credits
* **Inspired by**: Real-world FAA ALSF-2 approach lighting systems.
---
## License
This mod may be used for personal purposes at no cost. However, re-uploading or redistributing this mod is strictly prohibited. Please link to the original download page instead of mirroring the files.
## Support
For bug reports and suggestions, please visit my Discord Server: [https://discord.com/invite/P9MBtDNYD7](https://discord.com/invite/P9MBtDNYD7)
---
Enjoy!
Primo Caricamento: 18 gennaio 2025
Ultimo Aggiornamento: 2 giorni fa
Last Downloaded: 5 hours ago




FiveM Version coming soon :-)
You know you're tired when you read it as "Runway Lobe Strights"
Dude that's pretty cool
@Leon_Gaming01
took the liberty of editing your description, hope you don't mind
PS there's a typo, you named the DLL SrobelightProp.dll... missing a t
just installed and tested this:
- the message indicating the script is ON or OFF is a great touch
- an ini file to let the user pick an activation key instead of default B would be very appreciated
- as well as an option to have the script auto-activated on game start
- even more so with the ability to use a MODIFIER key, so SHFT + S eg to activate/de-activate the strobes
- the strobes don't start flasing until getting really really, did I say really close up?
- LodDist for the props in both YMAPS could be increased, 500 is a tad short, esp for planes approaching LSIA even though it's dark when using the function
- tr_prop_wall_light_02a.yft is not present in my non-updated game, prop_wall_light_02a.yft is tho, I just added both to my custom_maps DLC to get it working?
- with the script active it seems to remove the props, as in, when I reach the airport at daytime I see them placed
I active the script and then only the flashing prop remains visible
pic1: reaching the LSIA runway in daytime: https://i.imgur.com/47AL37y.jpeg
pic2: setting time and script activated: https://i.imgur.com/SiAiGHx.png
pic3: script deactivated, only last flashing prop remains: https://i.imgur.com/Za0OHJl.jpeg
@ReNNie Hi, thanks for the info :-)
yes unfortunately the mod does not work 100% well with .ymap... But if you load the things via Menyoo everything works as it should and the ‘Sequenced Flashing Lights’ work even if the player is further away.
I can adjust the sequenced flashing lights on the runway in the code so that they are not visible at all and remain invisible, except the group of lights that should then flash should then be visible for this brief moment.
I can also make the last light that is still visible when the script is deactivated invisible in the code :-)
@Leon_Gaming01 wierd, YMAP places the props, so what makes it so the script can handle that not as good as XML??
@ReNNie I think it might be because the props as .ymap get their properties reset at a certain distance from the player, so this mod doesn't work as well as loading the map via menyoo... I'll check it out.
Finally! I've been waiting for this one!
My advice. Try to also get it applied as lods so that they're visible from a distance. I'm down to contribute with you on this later on (on the fiveM side) if you need some help!
Thanks and Upvoted!
-Wet
@Wetter42 I have to see how I can do that... because I think I have to do something to the model itself... I don't think there's much I can do with code.
@Leon_Gaming01 thank you for the update!
@ReNNie Thanks! If you have any further requests or bug reports, please let me know :-)
Is it possible to make it available for FiveM? :)
@IDarthVaderX1 Unfortunately, I'm not familiar with FiveM... otherwise, this update would include a version for FiveM.
crazy work