Farnsworth's Assassinations and Bodyguards 0.81
16.355
189
16.355
189
Allows one or more targets to spawn with a random amount of bodyguards protecting them. You get cash for each target you kill. There are random missions with targets on foot and in vehicles. There are also pre-determined locations that will have targets spawn. At these locations, you need to identify your targets before antagonizing the guards in order to mark them on your map.
Press "I" to hire/dismiss personal bodyguards. You can have up to 50 bodyguards (may be laggy with more than 30) which will follow you, and attack anyone who injures you, one of them, or anyone you target. You can also determine whether hiring guards costs you money. (Currently $100/guard)
Press your "Aim" button/key when standing close to a payphone to activate the next contract or press "K" to spawn the targets.
*********************************
Current Features:
-1 or more targets with bodyguards that follow them in a set formation that changes depending on the targets movement
-Formation changes to a human shield when guards are suspect or have stopped moving
-Guards can tell when you are driving towards there client at high speed and will try to stop you
-very aggressive guards will chase you even after the client has been killed
-Guards/Targets can spawn on foot or in vehicles
-Configurable bodyguard accuracy, numbers, activation key, and police involvement
-Can hire a personal bodyguard service that will attack anyone who hurts you, them, or anyone you are targeting
-Static scenario(s) where you must find and mark your target before engaging them
-Stealth system allows you to kill guards/targets without engaging the group unless a guard sees you or is too close (Screenshot #3)
-Alert system for guards who find a dead body
*********************************
Future Plans:
-Multiple static locations with different scenarios and peds involved **In progress**
-Description of the target with a general area instead of a marker for static targets **In Progress**
-Any ideas you have
*********************************
Changelog
*********************************
0.81
-Removed code showing hash of anything player aimed at. SORRY! 8p
*********************************
0.8
-Added stealth weapon kills. Killing guards with a suppressed weapon will not draw attention unless another guard sees them
-Fixed spawn bug that crashed script
-Fixed crash that occurred when using another player model
-Added text to describe what button presses are doing within the mod
-Optimized code a lot. Frame drops should occur much less now
*********************************
0.7
-Added option to turn continuous missions on. This will allow you to play assassination contracts one after the other until you disable it
-Added option to turn static missions off
-Optimization of code
-Targets will now fight back, and flee in vehicles if there is one nearby.
-More bug fixes
*********************************
0.61
-Removed testing code left in by mistake
*********************************
0.6
-Added first static scenario
-Added first version of stealth system
-Added first version of alert state for guards
-Fixed target blip not removed from map when killed
-Clean up of code
-Rare bugs fixed, stability increased
-Bodyguards reliably arrive in vehicles after hiring
*********************************
0.51
-Fixed targets not registering as being killed during assassination contracts
-Fixed target spawning inside building or ground rendering the whole crew standing still
-Fixed issue where occasionally bodyguards and/or targets reset due to variable being set wrong
-multiple small code cleanup, bug fixes
*********************************
0.5
-Added personal bodyguard service
*********************************
0.4
-Added vehicle spawns
-Fixed a lot of bugs
*********************************
0.3
- Added Configuration ini
-Few minor bugs
*********************************
0.2
- Removed invincible and never wanted code left in by mistake
-Scripthook.net.asi used to build with included in archive. Newer versions should work also.
*********************************
0.1
- Initial Release
*********************************
Requirements
*********************************
Scripthook V by Alexander Blade
Scripthook V.net by Crosire
*********************************
Installation
*********************************
Place the "targets.dll" file into your "scripts" folder in your GTAV directory.
Press "k" in game to start the contract.
*********************************
Known Issues
*********************************
-"Whiz" payphones do not currently work
COPYRIGHT
Please do not re-upload, modify, or otherwise alter this mod. I am happy to help if you have questions, but please respect other people's work. If you use some code or learn something, a mention is always a delight.
Have fun!
Prof.
Press "I" to hire/dismiss personal bodyguards. You can have up to 50 bodyguards (may be laggy with more than 30) which will follow you, and attack anyone who injures you, one of them, or anyone you target. You can also determine whether hiring guards costs you money. (Currently $100/guard)
Press your "Aim" button/key when standing close to a payphone to activate the next contract or press "K" to spawn the targets.
*********************************
Current Features:
-1 or more targets with bodyguards that follow them in a set formation that changes depending on the targets movement
-Formation changes to a human shield when guards are suspect or have stopped moving
-Guards can tell when you are driving towards there client at high speed and will try to stop you
-very aggressive guards will chase you even after the client has been killed
-Guards/Targets can spawn on foot or in vehicles
-Configurable bodyguard accuracy, numbers, activation key, and police involvement
-Can hire a personal bodyguard service that will attack anyone who hurts you, them, or anyone you are targeting
-Static scenario(s) where you must find and mark your target before engaging them
-Stealth system allows you to kill guards/targets without engaging the group unless a guard sees you or is too close (Screenshot #3)
-Alert system for guards who find a dead body
*********************************
Future Plans:
-Multiple static locations with different scenarios and peds involved **In progress**
-Description of the target with a general area instead of a marker for static targets **In Progress**
-Any ideas you have
*********************************
Changelog
*********************************
0.81
-Removed code showing hash of anything player aimed at. SORRY! 8p
*********************************
0.8
-Added stealth weapon kills. Killing guards with a suppressed weapon will not draw attention unless another guard sees them
-Fixed spawn bug that crashed script
-Fixed crash that occurred when using another player model
-Added text to describe what button presses are doing within the mod
-Optimized code a lot. Frame drops should occur much less now
*********************************
0.7
-Added option to turn continuous missions on. This will allow you to play assassination contracts one after the other until you disable it
-Added option to turn static missions off
-Optimization of code
-Targets will now fight back, and flee in vehicles if there is one nearby.
-More bug fixes
*********************************
0.61
-Removed testing code left in by mistake
*********************************
0.6
-Added first static scenario
-Added first version of stealth system
-Added first version of alert state for guards
-Fixed target blip not removed from map when killed
-Clean up of code
-Rare bugs fixed, stability increased
-Bodyguards reliably arrive in vehicles after hiring
*********************************
0.51
-Fixed targets not registering as being killed during assassination contracts
-Fixed target spawning inside building or ground rendering the whole crew standing still
-Fixed issue where occasionally bodyguards and/or targets reset due to variable being set wrong
-multiple small code cleanup, bug fixes
*********************************
0.5
-Added personal bodyguard service
*********************************
0.4
-Added vehicle spawns
-Fixed a lot of bugs
*********************************
0.3
- Added Configuration ini
-Few minor bugs
*********************************
0.2
- Removed invincible and never wanted code left in by mistake
-Scripthook.net.asi used to build with included in archive. Newer versions should work also.
*********************************
0.1
- Initial Release
*********************************
Requirements
*********************************
Scripthook V by Alexander Blade
Scripthook V.net by Crosire
*********************************
Installation
*********************************
Place the "targets.dll" file into your "scripts" folder in your GTAV directory.
Press "k" in game to start the contract.
*********************************
Known Issues
*********************************
-"Whiz" payphones do not currently work
COPYRIGHT
Please do not re-upload, modify, or otherwise alter this mod. I am happy to help if you have questions, but please respect other people's work. If you use some code or learn something, a mention is always a delight.
Have fun!
Prof.
Primo Caricamento: 05 giugno 2015
Ultimo Aggiornamento: 29 luglio 2015
Last Downloaded: 1 giorno fa
256 Commenti
Allows one or more targets to spawn with a random amount of bodyguards protecting them. You get cash for each target you kill. There are random missions with targets on foot and in vehicles. There are also pre-determined locations that will have targets spawn. At these locations, you need to identify your targets before antagonizing the guards in order to mark them on your map.
Press "I" to hire/dismiss personal bodyguards. You can have up to 50 bodyguards (may be laggy with more than 30) which will follow you, and attack anyone who injures you, one of them, or anyone you target. You can also determine whether hiring guards costs you money. (Currently $100/guard)
Press your "Aim" button/key when standing close to a payphone to activate the next contract or press "K" to spawn the targets.
*********************************
Current Features:
-1 or more targets with bodyguards that follow them in a set formation that changes depending on the targets movement
-Formation changes to a human shield when guards are suspect or have stopped moving
-Guards can tell when you are driving towards there client at high speed and will try to stop you
-very aggressive guards will chase you even after the client has been killed
-Guards/Targets can spawn on foot or in vehicles
-Configurable bodyguard accuracy, numbers, activation key, and police involvement
-Can hire a personal bodyguard service that will attack anyone who hurts you, them, or anyone you are targeting
-Static scenario(s) where you must find and mark your target before engaging them
-Stealth system allows you to kill guards/targets without engaging the group unless a guard sees you or is too close (Screenshot #3)
-Alert system for guards who find a dead body
*********************************
Future Plans:
-Multiple static locations with different scenarios and peds involved **In progress**
-Description of the target with a general area instead of a marker for static targets **In Progress**
-Any ideas you have
*********************************
Changelog
*********************************
0.81
-Removed code showing hash of anything player aimed at. SORRY! 8p
*********************************
0.8
-Added stealth weapon kills. Killing guards with a suppressed weapon will not draw attention unless another guard sees them
-Fixed spawn bug that crashed script
-Fixed crash that occurred when using another player model
-Added text to describe what button presses are doing within the mod
-Optimized code a lot. Frame drops should occur much less now
*********************************
0.7
-Added option to turn continuous missions on. This will allow you to play assassination contracts one after the other until you disable it
-Added option to turn static missions off
-Optimization of code
-Targets will now fight back, and flee in vehicles if there is one nearby.
-More bug fixes
*********************************
0.61
-Removed testing code left in by mistake
*********************************
0.6
-Added first static scenario
-Added first version of stealth system
-Added first version of alert state for guards
-Fixed target blip not removed from map when killed
-Clean up of code
-Rare bugs fixed, stability increased
-Bodyguards reliably arrive in vehicles after hiring
*********************************
0.51
-Fixed targets not registering as being killed during assassination contracts
-Fixed target spawning inside building or ground rendering the whole crew standing still
-Fixed issue where occasionally bodyguards and/or targets reset due to variable being set wrong
-multiple small code cleanup, bug fixes
*********************************
0.5
-Added personal bodyguard service
*********************************
0.4
-Added vehicle spawns
-Fixed a lot of bugs
*********************************
0.3
- Added Configuration ini
-Few minor bugs
*********************************
0.2
- Removed invincible and never wanted code left in by mistake
-Scripthook.net.asi used to build with included in archive. Newer versions should work also.
*********************************
0.1
- Initial Release
*********************************
Requirements
*********************************
Scripthook V by Alexander Blade
Scripthook V.net by Crosire
*********************************
Installation
*********************************
Place the "targets.dll" file into your "scripts" folder in your GTAV directory.
Press "k" in game to start the contract.
*********************************
Known Issues
*********************************
-"Whiz" payphones do not currently work
COPYRIGHT
Please do not re-upload, modify, or otherwise alter this mod. I am happy to help if you have questions, but please respect other people's work. If you use some code or learn something, a mention is always a delight.
Have fun!
Prof.
Press "I" to hire/dismiss personal bodyguards. You can have up to 50 bodyguards (may be laggy with more than 30) which will follow you, and attack anyone who injures you, one of them, or anyone you target. You can also determine whether hiring guards costs you money. (Currently $100/guard)
Press your "Aim" button/key when standing close to a payphone to activate the next contract or press "K" to spawn the targets.
*********************************
Current Features:
-1 or more targets with bodyguards that follow them in a set formation that changes depending on the targets movement
-Formation changes to a human shield when guards are suspect or have stopped moving
-Guards can tell when you are driving towards there client at high speed and will try to stop you
-very aggressive guards will chase you even after the client has been killed
-Guards/Targets can spawn on foot or in vehicles
-Configurable bodyguard accuracy, numbers, activation key, and police involvement
-Can hire a personal bodyguard service that will attack anyone who hurts you, them, or anyone you are targeting
-Static scenario(s) where you must find and mark your target before engaging them
-Stealth system allows you to kill guards/targets without engaging the group unless a guard sees you or is too close (Screenshot #3)
-Alert system for guards who find a dead body
*********************************
Future Plans:
-Multiple static locations with different scenarios and peds involved **In progress**
-Description of the target with a general area instead of a marker for static targets **In Progress**
-Any ideas you have
*********************************
Changelog
*********************************
0.81
-Removed code showing hash of anything player aimed at. SORRY! 8p
*********************************
0.8
-Added stealth weapon kills. Killing guards with a suppressed weapon will not draw attention unless another guard sees them
-Fixed spawn bug that crashed script
-Fixed crash that occurred when using another player model
-Added text to describe what button presses are doing within the mod
-Optimized code a lot. Frame drops should occur much less now
*********************************
0.7
-Added option to turn continuous missions on. This will allow you to play assassination contracts one after the other until you disable it
-Added option to turn static missions off
-Optimization of code
-Targets will now fight back, and flee in vehicles if there is one nearby.
-More bug fixes
*********************************
0.61
-Removed testing code left in by mistake
*********************************
0.6
-Added first static scenario
-Added first version of stealth system
-Added first version of alert state for guards
-Fixed target blip not removed from map when killed
-Clean up of code
-Rare bugs fixed, stability increased
-Bodyguards reliably arrive in vehicles after hiring
*********************************
0.51
-Fixed targets not registering as being killed during assassination contracts
-Fixed target spawning inside building or ground rendering the whole crew standing still
-Fixed issue where occasionally bodyguards and/or targets reset due to variable being set wrong
-multiple small code cleanup, bug fixes
*********************************
0.5
-Added personal bodyguard service
*********************************
0.4
-Added vehicle spawns
-Fixed a lot of bugs
*********************************
0.3
- Added Configuration ini
-Few minor bugs
*********************************
0.2
- Removed invincible and never wanted code left in by mistake
-Scripthook.net.asi used to build with included in archive. Newer versions should work also.
*********************************
0.1
- Initial Release
*********************************
Requirements
*********************************
Scripthook V by Alexander Blade
Scripthook V.net by Crosire
*********************************
Installation
*********************************
Place the "targets.dll" file into your "scripts" folder in your GTAV directory.
Press "k" in game to start the contract.
*********************************
Known Issues
*********************************
-"Whiz" payphones do not currently work
COPYRIGHT
Please do not re-upload, modify, or otherwise alter this mod. I am happy to help if you have questions, but please respect other people's work. If you use some code or learn something, a mention is always a delight.
Have fun!
Prof.
Primo Caricamento: 05 giugno 2015
Ultimo Aggiornamento: 29 luglio 2015
Last Downloaded: 1 giorno fa
*****Version 0.8 Update*****
Not a huge update today. It took hours and hours to track down the crash when spawning new contracts. Please let me know if you still experience this crash.
On a more positive note, stealth kills with suppressed weapons is now possible, and the mod runs much smoother than before. I also added one or two more scenarios. The next update will include many more locations, as well as an unspoken feature if I can get it working.
As always please leave feedback on bugs, features, suggestions, etc.
Love this mission! Wondering how to keep the minigun out of the bodyguards hands. Breaks my immersion
Some suggestions:
> ability to choose what weapons bodyguards have
> option in .ini to change the key to trigger payphone
> info text should go away after a while
> add animation to payphone if at all possible
is this mod dead?
@Prof_Farnsworth Doesn't seem to work for me SHV is loading and starting it but the keys do nothing.
[23:34:18] [DEBUG] Instantiating script 'targets.hitman' in script domain 'ScriptDomain_10EFE474' ...
[23:34:18] [DEBUG] Started script 'targets.hitman'.
Don't know what I was doing wrong but I got it working :)
I did change the hotkeys to lowercase k and i in the INI file. Not sure if that makes a difference.
Continuous contracts is also glitchy for me. It seems to repeatedly accept and cancel contracts in a loop. I just turned that feature off and everything seems fine.
Great mod :)
@Prof_Farnsworth Is this mod still in development?
@Prof_Farnsworth Best assassination mod, don't give up on it
@Prof_Farnsworth Can you make the Business Mod you made for GTA IV for this game?
5 STARS!!
@Prof_Farnsworth do i earn money when i kill a target?
Excellent mod
@Prof_Farnsworth, plz make the bodyguards configurable. By giving the option to change kind of ped, weapon, car and style. So that you can spawn bodyguards with one keypress!!
mod still work as today. but i cant figure out how to stop the mission.. i try press all the possible key, it still give me mission after mission etc... tryed "I" and all possible variable, nothing can stop the mission to pop out
Nevermind I played it, can I ask how to make the money earned bigger?
Please my friend. Update your mod. It is one of best around and for some reason as soon my body guards arrive game crash. Dont know why.
Pretty sure a scripthookv update broke this plugin a year or two ago so if you want to play it you'll have to go way back for a version of that that works
rdr 2 version please please please:D
this mod has a life of its own
anyone has the source of this mod?
지금 이모드가 실행이 가능한가요?