Custom Weapon Animations 1.0
8.014
138
8.014
138
Installation
Place CustomWeaponAnimations.dll and weaponanimations.meta into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
About
With this mod you can can override the default weapon animations with different in-game animations.
Example of weapon entry:
http://pastebin.com/ZQLmmhKa
This makes the revolver use one handed animations.
Item key - The weapon name
IdleClipSet - The animation dictionary and file separated by a comma that plays when the player is aiming
IdleAnimFreezeTime - The animation time (0.0 - 1.0) in which the idle clipset will freeze (useful for using specific animations), leave -1 to ignore
FireClipSet - The animation dictionary and file separated by a comma that plays when the player is firing, leave "null" without the parentheses to ignore.
I left some examples that are also shown in the video.
Changelog
1.0
- Initial Release
Place CustomWeaponAnimations.dll and weaponanimations.meta into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
About
With this mod you can can override the default weapon animations with different in-game animations.
Example of weapon entry:
http://pastebin.com/ZQLmmhKa
This makes the revolver use one handed animations.
Item key - The weapon name
IdleClipSet - The animation dictionary and file separated by a comma that plays when the player is aiming
IdleAnimFreezeTime - The animation time (0.0 - 1.0) in which the idle clipset will freeze (useful for using specific animations), leave -1 to ignore
FireClipSet - The animation dictionary and file separated by a comma that plays when the player is firing, leave "null" without the parentheses to ignore.
I left some examples that are also shown in the video.
Changelog
1.0
- Initial Release
Primo Caricamento: 04 febbraio 2017
Ultimo Aggiornamento: 04 febbraio 2017
Last Downloaded: 5 hours ago
89 Commenti
More mods by jedijosh920:
Installation
Place CustomWeaponAnimations.dll and weaponanimations.meta into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
About
With this mod you can can override the default weapon animations with different in-game animations.
Example of weapon entry:
http://pastebin.com/ZQLmmhKa
This makes the revolver use one handed animations.
Item key - The weapon name
IdleClipSet - The animation dictionary and file separated by a comma that plays when the player is aiming
IdleAnimFreezeTime - The animation time (0.0 - 1.0) in which the idle clipset will freeze (useful for using specific animations), leave -1 to ignore
FireClipSet - The animation dictionary and file separated by a comma that plays when the player is firing, leave "null" without the parentheses to ignore.
I left some examples that are also shown in the video.
Changelog
1.0
- Initial Release
Place CustomWeaponAnimations.dll and weaponanimations.meta into your "scripts" folder. You will need the latest Script Hook V and .NET Script Hook.
About
With this mod you can can override the default weapon animations with different in-game animations.
Example of weapon entry:
http://pastebin.com/ZQLmmhKa
This makes the revolver use one handed animations.
Item key - The weapon name
IdleClipSet - The animation dictionary and file separated by a comma that plays when the player is aiming
IdleAnimFreezeTime - The animation time (0.0 - 1.0) in which the idle clipset will freeze (useful for using specific animations), leave -1 to ignore
FireClipSet - The animation dictionary and file separated by a comma that plays when the player is firing, leave "null" without the parentheses to ignore.
I left some examples that are also shown in the video.
Changelog
1.0
- Initial Release
Primo Caricamento: 04 febbraio 2017
Ultimo Aggiornamento: 04 febbraio 2017
Last Downloaded: 5 hours ago
dont work....
@jedijosh920 If you ever plan on updating this mod, i suggest making realistic kickback when firing a pistol. The mod is great its just that imo the players upper body looks stiff and kinda frozen in place with no kickback. Awesome mod nonetheless!
Don't work...
[23:31:29] [DEBUG] Instantiating script 'CustomWeaponAnimations.Main' in script domain 'ScriptDomain_8C5CC66D' ...
[23:31:30] [ERROR] Failed to instantiate script 'CustomWeaponAnimations.Main' because constructor threw an exception:
System.FormatException: The input string had the wrong format.
в System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
в System.Single.Parse(String s)
в CustomWeaponAnimations.Main..ctor()
WORK!
Oh, guess I could just use this one
@jedijosh920 Awesome man, just awesome! I hope you're doing ok, I haven't seen your new awesome stuffs for a very very long time :)
This would be my favorite mod. However the animation only works on a X axis. Is there another one out there?
@jedijosh920 yo bro how do you install it? I did put both the files in my script folder but nothing works please help ;)
We can put it on FiveM ?????
Is this working with GTA V Epic games version ?
@Lhuyz ofc
@Mallfoy626 How do it work?
@myst7 Where do I found the control pannel ?
@xAntonioKazakievo Do you now how it works?
@MarinLMSdz06 i only installed, and when i have "Franklin" thats works, but when i change my ped thats stop working
@xAntonioKazakievo It work now!
Is there any modification that allows all pistols to be held like the Combat Pistol?
does this have the one handed uzi
Create ASI Version!