Wynonna Earp Purgatory Sheriff Department Paintjob for 2011 Ford Crown Victoria Police Interceptor 1.0
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Wynonna Earp Purgatory Sheriff Department Paintjob for 2011 Ford Crown Victoria Police Interceptor
This is the paintjob of the Purgatory Sheriff Department from the SyFy show Wynonna Earp.
Note that I simply downloaded it from OfficerUnderwood/MephistoPheles/SebastianMichaelis's page
(https://www.gta5-mods.com/users/MephistoPheles)
it's just the paintjob I'm after (model not included FYI so shattup).
DISCLAIMER FIRST:
As police mods are kinda stricter than your regular mods, please be informed that I only
have the texture files for the paintjob and THAT only. Nothing else, as the model itself is not
included in this archive as I repeat.
Credits to the people who made the model.
Inside:
-DDS and PNG file for the paintjob
-PSD for the paintjob
-Two YTD files of the paintjob to replace the old one (model no included)
-Screenshots of the car in-game/OpenIV with the paintjob applied (plus screenshot of the CVPI from the show as comparison)
INSTALLATION:
-Download model from here (https://www.gta5-mods.com/paintjobs/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol)
-Open OpenIV.
-BACKUP BEFORE ANYTHING ELSE. Not my shit if you bricked your game and didn't left any backup.
-I recommend simply copying patchday3ng folder to mods/x64/dlcpacks. Trust me it works (at least for me).
-Go to update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
-Rename police.yft, police_hi.yft from the archive you downloaded to
sheriff.yft, sheriff_hi.yft
-Replace the models inside with the ones you downloaded (the model).
-Replace the texture ytd files with the one inside this archive.
-Defrag for maximum performance.
TRIVIA (for those who only want the paintjob ignore :D )
-First things first, I never watched the show that much so the detailings might me slightly off, if you
wanna fix it then there's the PSD.
-Yes 3X the logo is only 70% correct so as I repeat if you want changes there's the PSD.
-Added the number 109 at the car's top, just don't ask why.
-The plate number displayed in the in-game screenshots has a significance to the show's expanded material.
As I repeat don't ask why.
This is the paintjob of the Purgatory Sheriff Department from the SyFy show Wynonna Earp.
Note that I simply downloaded it from OfficerUnderwood/MephistoPheles/SebastianMichaelis's page
(https://www.gta5-mods.com/users/MephistoPheles)
it's just the paintjob I'm after (model not included FYI so shattup).
DISCLAIMER FIRST:
As police mods are kinda stricter than your regular mods, please be informed that I only
have the texture files for the paintjob and THAT only. Nothing else, as the model itself is not
included in this archive as I repeat.
Credits to the people who made the model.
Inside:
-DDS and PNG file for the paintjob
-PSD for the paintjob
-Two YTD files of the paintjob to replace the old one (model no included)
-Screenshots of the car in-game/OpenIV with the paintjob applied (plus screenshot of the CVPI from the show as comparison)
INSTALLATION:
-Download model from here (https://www.gta5-mods.com/paintjobs/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol)
-Open OpenIV.
-BACKUP BEFORE ANYTHING ELSE. Not my shit if you bricked your game and didn't left any backup.
-I recommend simply copying patchday3ng folder to mods/x64/dlcpacks. Trust me it works (at least for me).
-Go to update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
-Rename police.yft, police_hi.yft from the archive you downloaded to
sheriff.yft, sheriff_hi.yft
-Replace the models inside with the ones you downloaded (the model).
-Replace the texture ytd files with the one inside this archive.
-Defrag for maximum performance.
TRIVIA (for those who only want the paintjob ignore :D )
-First things first, I never watched the show that much so the detailings might me slightly off, if you
wanna fix it then there's the PSD.
-Yes 3X the logo is only 70% correct so as I repeat if you want changes there's the PSD.
-Added the number 109 at the car's top, just don't ask why.
-The plate number displayed in the in-game screenshots has a significance to the show's expanded material.
As I repeat don't ask why.
Primo Caricamento: 29 ottobre 2016
Ultimo Aggiornamento: 29 ottobre 2016
Last Downloaded: 4 giorni fa
0 Commenti
Wynonna Earp Purgatory Sheriff Department Paintjob for 2011 Ford Crown Victoria Police Interceptor
This is the paintjob of the Purgatory Sheriff Department from the SyFy show Wynonna Earp.
Note that I simply downloaded it from OfficerUnderwood/MephistoPheles/SebastianMichaelis's page
(https://www.gta5-mods.com/users/MephistoPheles)
it's just the paintjob I'm after (model not included FYI so shattup).
DISCLAIMER FIRST:
As police mods are kinda stricter than your regular mods, please be informed that I only
have the texture files for the paintjob and THAT only. Nothing else, as the model itself is not
included in this archive as I repeat.
Credits to the people who made the model.
Inside:
-DDS and PNG file for the paintjob
-PSD for the paintjob
-Two YTD files of the paintjob to replace the old one (model no included)
-Screenshots of the car in-game/OpenIV with the paintjob applied (plus screenshot of the CVPI from the show as comparison)
INSTALLATION:
-Download model from here (https://www.gta5-mods.com/paintjobs/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol)
-Open OpenIV.
-BACKUP BEFORE ANYTHING ELSE. Not my shit if you bricked your game and didn't left any backup.
-I recommend simply copying patchday3ng folder to mods/x64/dlcpacks. Trust me it works (at least for me).
-Go to update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
-Rename police.yft, police_hi.yft from the archive you downloaded to
sheriff.yft, sheriff_hi.yft
-Replace the models inside with the ones you downloaded (the model).
-Replace the texture ytd files with the one inside this archive.
-Defrag for maximum performance.
TRIVIA (for those who only want the paintjob ignore :D )
-First things first, I never watched the show that much so the detailings might me slightly off, if you
wanna fix it then there's the PSD.
-Yes 3X the logo is only 70% correct so as I repeat if you want changes there's the PSD.
-Added the number 109 at the car's top, just don't ask why.
-The plate number displayed in the in-game screenshots has a significance to the show's expanded material.
As I repeat don't ask why.
This is the paintjob of the Purgatory Sheriff Department from the SyFy show Wynonna Earp.
Note that I simply downloaded it from OfficerUnderwood/MephistoPheles/SebastianMichaelis's page
(https://www.gta5-mods.com/users/MephistoPheles)
it's just the paintjob I'm after (model not included FYI so shattup).
DISCLAIMER FIRST:
As police mods are kinda stricter than your regular mods, please be informed that I only
have the texture files for the paintjob and THAT only. Nothing else, as the model itself is not
included in this archive as I repeat.
Credits to the people who made the model.
Inside:
-DDS and PNG file for the paintjob
-PSD for the paintjob
-Two YTD files of the paintjob to replace the old one (model no included)
-Screenshots of the car in-game/OpenIV with the paintjob applied (plus screenshot of the CVPI from the show as comparison)
INSTALLATION:
-Download model from here (https://www.gta5-mods.com/paintjobs/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol)
-Open OpenIV.
-BACKUP BEFORE ANYTHING ELSE. Not my shit if you bricked your game and didn't left any backup.
-I recommend simply copying patchday3ng folder to mods/x64/dlcpacks. Trust me it works (at least for me).
-Go to update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
-Rename police.yft, police_hi.yft from the archive you downloaded to
sheriff.yft, sheriff_hi.yft
-Replace the models inside with the ones you downloaded (the model).
-Replace the texture ytd files with the one inside this archive.
-Defrag for maximum performance.
TRIVIA (for those who only want the paintjob ignore :D )
-First things first, I never watched the show that much so the detailings might me slightly off, if you
wanna fix it then there's the PSD.
-Yes 3X the logo is only 70% correct so as I repeat if you want changes there's the PSD.
-Added the number 109 at the car's top, just don't ask why.
-The plate number displayed in the in-game screenshots has a significance to the show's expanded material.
As I repeat don't ask why.
Primo Caricamento: 29 ottobre 2016
Ultimo Aggiornamento: 29 ottobre 2016
Last Downloaded: 4 giorni fa
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