Tritone Visual Graphics Timecycle (Beta) BETA 1.0
1.048
12
1.048
12
important! - THIS IS NOT THE FULL VERSION OF THE GRAPHICS. Replaces only clear weather.
install - put the "timecycle" folder here:GTAV update update.rpf common data
Advantages:
Warm color correction
Beautiful sunset
The graphics were made based on real photos/videos about Los Angeles
There are no blackouts and twisted contrasts
Beautiful rays
Affected parameters:
The color of the sun has been changed to white-yellow
The natural color has a white color
reduced by HDR on the sky and fog and reflections
Increased shading
The color of the rays from the sun has a white color with a smaller but distant amplitude
The surface color correction has a warm orange color (has its drawbacks)
Natural colors at night are twisted to a minimum in order to create a realistic night atomosphere
The sky has been completely changed, it now looks much better as in all modern games
The size of the sun is reduced
Removed all crown lens (from the sun headlights)
Reduced the amplitude of haze and fog
How the graphics were created:
Back in the summer I wanted to create my own graphics. At that time, there was little experience, and it was simply impossible to do something offline and edit manually every time using the selection method
In January, I found a way to edit timecycles right in the game. And through January and February, I studied the basis and what each parameter is responsible for. The hardest thing to do was to choose the right natural color and also mix the color of the fog and sky in the polar district (at this stage I was stuck for a very long time)
But still a few weeks and I was able to achieve what I wanted. I did everything based on examples of photos and videos of Los Angeles and RDR2 streets. February has passed and now it's time to release it to the public. A few more days passed and I was very upset with the results of this graphics and the goal was set to make even better graphics more realistic to make the twinkling of the sun improve the sunset and much more that I'm working on right now. And I will publish these weather settings here. Enjoy.
Follow the news of this graphic to see the 2.0 version that is being developed right now and which significantly improves visuals than this version - https://discord.gg/nXahGHftXH
install - put the "timecycle" folder here:GTAV update update.rpf common data
Advantages:
Warm color correction
Beautiful sunset
The graphics were made based on real photos/videos about Los Angeles
There are no blackouts and twisted contrasts
Beautiful rays
Affected parameters:
The color of the sun has been changed to white-yellow
The natural color has a white color
reduced by HDR on the sky and fog and reflections
Increased shading
The color of the rays from the sun has a white color with a smaller but distant amplitude
The surface color correction has a warm orange color (has its drawbacks)
Natural colors at night are twisted to a minimum in order to create a realistic night atomosphere
The sky has been completely changed, it now looks much better as in all modern games
The size of the sun is reduced
Removed all crown lens (from the sun headlights)
Reduced the amplitude of haze and fog
How the graphics were created:
Back in the summer I wanted to create my own graphics. At that time, there was little experience, and it was simply impossible to do something offline and edit manually every time using the selection method
In January, I found a way to edit timecycles right in the game. And through January and February, I studied the basis and what each parameter is responsible for. The hardest thing to do was to choose the right natural color and also mix the color of the fog and sky in the polar district (at this stage I was stuck for a very long time)
But still a few weeks and I was able to achieve what I wanted. I did everything based on examples of photos and videos of Los Angeles and RDR2 streets. February has passed and now it's time to release it to the public. A few more days passed and I was very upset with the results of this graphics and the goal was set to make even better graphics more realistic to make the twinkling of the sun improve the sunset and much more that I'm working on right now. And I will publish these weather settings here. Enjoy.
Follow the news of this graphic to see the 2.0 version that is being developed right now and which significantly improves visuals than this version - https://discord.gg/nXahGHftXH
Caricato: 26 aprile 2022
Last Downloaded: 13 minuti fa
14 Commenti
important! - THIS IS NOT THE FULL VERSION OF THE GRAPHICS. Replaces only clear weather.
install - put the "timecycle" folder here:GTAV update update.rpf common data
Advantages:
Warm color correction
Beautiful sunset
The graphics were made based on real photos/videos about Los Angeles
There are no blackouts and twisted contrasts
Beautiful rays
Affected parameters:
The color of the sun has been changed to white-yellow
The natural color has a white color
reduced by HDR on the sky and fog and reflections
Increased shading
The color of the rays from the sun has a white color with a smaller but distant amplitude
The surface color correction has a warm orange color (has its drawbacks)
Natural colors at night are twisted to a minimum in order to create a realistic night atomosphere
The sky has been completely changed, it now looks much better as in all modern games
The size of the sun is reduced
Removed all crown lens (from the sun headlights)
Reduced the amplitude of haze and fog
How the graphics were created:
Back in the summer I wanted to create my own graphics. At that time, there was little experience, and it was simply impossible to do something offline and edit manually every time using the selection method
In January, I found a way to edit timecycles right in the game. And through January and February, I studied the basis and what each parameter is responsible for. The hardest thing to do was to choose the right natural color and also mix the color of the fog and sky in the polar district (at this stage I was stuck for a very long time)
But still a few weeks and I was able to achieve what I wanted. I did everything based on examples of photos and videos of Los Angeles and RDR2 streets. February has passed and now it's time to release it to the public. A few more days passed and I was very upset with the results of this graphics and the goal was set to make even better graphics more realistic to make the twinkling of the sun improve the sunset and much more that I'm working on right now. And I will publish these weather settings here. Enjoy.
Follow the news of this graphic to see the 2.0 version that is being developed right now and which significantly improves visuals than this version - https://discord.gg/nXahGHftXH
install - put the "timecycle" folder here:GTAV update update.rpf common data
Advantages:
Warm color correction
Beautiful sunset
The graphics were made based on real photos/videos about Los Angeles
There are no blackouts and twisted contrasts
Beautiful rays
Affected parameters:
The color of the sun has been changed to white-yellow
The natural color has a white color
reduced by HDR on the sky and fog and reflections
Increased shading
The color of the rays from the sun has a white color with a smaller but distant amplitude
The surface color correction has a warm orange color (has its drawbacks)
Natural colors at night are twisted to a minimum in order to create a realistic night atomosphere
The sky has been completely changed, it now looks much better as in all modern games
The size of the sun is reduced
Removed all crown lens (from the sun headlights)
Reduced the amplitude of haze and fog
How the graphics were created:
Back in the summer I wanted to create my own graphics. At that time, there was little experience, and it was simply impossible to do something offline and edit manually every time using the selection method
In January, I found a way to edit timecycles right in the game. And through January and February, I studied the basis and what each parameter is responsible for. The hardest thing to do was to choose the right natural color and also mix the color of the fog and sky in the polar district (at this stage I was stuck for a very long time)
But still a few weeks and I was able to achieve what I wanted. I did everything based on examples of photos and videos of Los Angeles and RDR2 streets. February has passed and now it's time to release it to the public. A few more days passed and I was very upset with the results of this graphics and the goal was set to make even better graphics more realistic to make the twinkling of the sun improve the sunset and much more that I'm working on right now. And I will publish these weather settings here. Enjoy.
Follow the news of this graphic to see the 2.0 version that is being developed right now and which significantly improves visuals than this version - https://discord.gg/nXahGHftXH
Caricato: 26 aprile 2022
Last Downloaded: 13 minuti fa
OMG!!! THIS IS LEGENDARY
this is one of the best graphic mods i have ever downloaded just perfect
@just_jxnas ❤
@XLamer =))
very nice with VisualVanilla, and nice the sun :)
This is seriously nice man gg
Nice job bro
Looks awesome, does it effect fps?
@jasbari No. Some wrote that it even gives fps.
can i use it in fivem?
Very cool :)
any way to remove clouds
@Orvos Really liked this kind of standalone timecycle, can we expect the release of 2.4 soon?
Dude, this mod is awesome, pls can you finish it? i would pay for this mod, it is like nve but it runs smooth