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Cinematic Explosion FX 1.12a

4.795

More cinematic explosion visuals, still working on the physics and explosion animation timing. It's a little too fast but I'm trying to find out where the particle effect timing is. Hopefully I will find it in a few days.

Use OpenIV and navigate to update/update.rpf from there navigate to common/data/effects and replace the original explosionfx file with this one.

Make sure you backup this file or the update.rpf file first.

Version 1.05

Found another file that controls how the explosions are called: vehicles.meta. The explosionfx file has not changed so if you already have it the only thing you need to do to install this is use OpenIV then access the update.rpf and navigate to common/data/levels and replace the vehicles.meta file with the one included.

The explosions are huge at the moment, going to reduce some of them maybe leave the others really big. Still trying to find the file that controls the particles.

Version 1.07:

Tweaked the airliner explosions, made them massive, the cargo plane however seems to be exempt from the changes, not sure why. Police helicopter and blimp explosions are also bigger. I need to reduce the motorcycle explosions, they're the size of a car explosion which can be funny, but I will shrink them to something a little more conducive to a smaller vehicle within an action movie. Also still trying to figure out how to control explosive damage radius. In GTA IV it was contained in this file but now it doesn't seem to be. More later.

Version 1.10

* explosion YMT file found and modified
* explosions are more powerful, some too powerful... still tweaking.

Still haven't found or figured out how to change the explosion timings. I would add another youtube movie but I'm using offline version and it won't let me export youtube videos. I will have to install FRAPS or something.

Installation for ymt file:

OpenIV: Access the update.rpf file then navigate to x64/data/metadata/ and replace the original explosion.ymt file.

Version 1.11:

I've made a few changes within the explosion.ymt file and reduced the intensity on all but two explosions, The plane explosion is the same and I increased the damage and force factor of the gas pump/petrol pump as well as the radius. The explosion is so intense that if you're in the tank and within 15 meters of the pump it will throw the tank like a toy. It will also cause any other vehicles within that range to explode and/or fly. I still need to reduce the force on the rest of the explosions a tad.

Installation is the same as 1.1

Version 1.12:

- Force factor on vehicle explosions has been tuned down a little, the visuals remain unchanged.
- Force factor for plane rockets has been upgraded both in force and radius, although I think I need to increase the speed the concussive wave travels.

Installation same as 1.1
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Primo Caricamento: 26 giugno 2015
Ultimo Aggiornamento: 11 settembre 2015
Last Downloaded: 2 giorni fa

All Versions

 1.12a (current)

4.795 downloads , 3 KB
26 giugno 2015

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