AHTR - Timecycles Remaster 1.8
1.628
25
1.628
25
MAKE BACKUP BEFORE INSTALL
Recommended mods:
https://ru.gta5-mods.com/misc/advanced-streetlights-free-single-player-fivem-altv-ragemp
https://ru.gta5-mods.com/maps/gta-v-remastered-enhanced
Changelog:
1.8
- fixed totally black shadow on player in vehicle
- reworked other vanilla timecycle lighting
- added version with yellow artificial light at night
- changed reflections on vehicles and other metal surfaces
1.7.e
- New modification name
- Added a version with an artificial white glow at night on roads and buildings, and without
this glow
- Now the rest of the vanilla timecycles have received a dark night
- Night time during fog, rain and thunderstorms has been reworked
1.7.d
- Added "clear" timecycle which changes color in the evening
- "Extrasunny" minor changes
1.7.c
- Daytime FPS optimization
1.7.b
- Fixed fps drop problem in the evening and nighttime
- Slightly reduced surface brightness during the daytime
1.7.a
- corrected after evening colors
- corrected night sky colors
- corrected daytime colors
1.7
- Fixed exposure in tunnels
1.6
- now at night at 00:00 the surface is extremely dark.
- the weather at 18:00 now looks fresher.
- now the sun doesnt look huge because of the blur in the daytime.
1.5
- Fixed moon glow color
1.4
- Slightly weakened the light from beyond the horizon in the morning and evening in order to remove a bug from Rockstar when some bushes glowed
- Fixed some morning time bugs in rural areas
- Some minor changes
1.3
- the glow from white objects in the daytime has been reduced
- the fog in the horizon has been balanced, now it has become softer in the evening
- softened the sky gradient in the evening
- softened color of shadows during the daytime
1.2
- Evening sky improvements
1.1
- Fixed unnatural dust effects in the evening time
This mod takes the original timecycle (extrasunny) as a basis and changes some color schemes in it
1. Removed the yellow tint on the ground during the daytime.
2. The sky has become more saturated during the daytime.
3. The sunset has become more contrasting.
4. The shadow of the horizon line in the evening became more obvious against the background of buildings.
5. Removed fake orange light source on roads at night.
6. Areas not illuminated by street lights are now in darkness. (now you need a flashlight to see).
7. This mod will not change the color of streetlights!!!
Installation:
Use OpenIV and drop file from archive in:
mods \ update \ update.rpf \ common \ data \ timecycle
Recommended mods:
https://ru.gta5-mods.com/misc/advanced-streetlights-free-single-player-fivem-altv-ragemp
https://ru.gta5-mods.com/maps/gta-v-remastered-enhanced
Changelog:
1.8
- fixed totally black shadow on player in vehicle
- reworked other vanilla timecycle lighting
- added version with yellow artificial light at night
- changed reflections on vehicles and other metal surfaces
1.7.e
- New modification name
- Added a version with an artificial white glow at night on roads and buildings, and without
this glow
- Now the rest of the vanilla timecycles have received a dark night
- Night time during fog, rain and thunderstorms has been reworked
1.7.d
- Added "clear" timecycle which changes color in the evening
- "Extrasunny" minor changes
1.7.c
- Daytime FPS optimization
1.7.b
- Fixed fps drop problem in the evening and nighttime
- Slightly reduced surface brightness during the daytime
1.7.a
- corrected after evening colors
- corrected night sky colors
- corrected daytime colors
1.7
- Fixed exposure in tunnels
1.6
- now at night at 00:00 the surface is extremely dark.
- the weather at 18:00 now looks fresher.
- now the sun doesnt look huge because of the blur in the daytime.
1.5
- Fixed moon glow color
1.4
- Slightly weakened the light from beyond the horizon in the morning and evening in order to remove a bug from Rockstar when some bushes glowed
- Fixed some morning time bugs in rural areas
- Some minor changes
1.3
- the glow from white objects in the daytime has been reduced
- the fog in the horizon has been balanced, now it has become softer in the evening
- softened the sky gradient in the evening
- softened color of shadows during the daytime
1.2
- Evening sky improvements
1.1
- Fixed unnatural dust effects in the evening time
This mod takes the original timecycle (extrasunny) as a basis and changes some color schemes in it
1. Removed the yellow tint on the ground during the daytime.
2. The sky has become more saturated during the daytime.
3. The sunset has become more contrasting.
4. The shadow of the horizon line in the evening became more obvious against the background of buildings.
5. Removed fake orange light source on roads at night.
6. Areas not illuminated by street lights are now in darkness. (now you need a flashlight to see).
7. This mod will not change the color of streetlights!!!
Installation:
Use OpenIV and drop file from archive in:
mods \ update \ update.rpf \ common \ data \ timecycle
Primo Caricamento: 18 febbraio 2024
Ultimo Aggiornamento: 15 aprile 2024
Last Downloaded: 9 giorni fa
All Versions
22 Commenti
More mods by Alex_Hornet:
MAKE BACKUP BEFORE INSTALL
Recommended mods:
https://ru.gta5-mods.com/misc/advanced-streetlights-free-single-player-fivem-altv-ragemp
https://ru.gta5-mods.com/maps/gta-v-remastered-enhanced
Changelog:
1.8
- fixed totally black shadow on player in vehicle
- reworked other vanilla timecycle lighting
- added version with yellow artificial light at night
- changed reflections on vehicles and other metal surfaces
1.7.e
- New modification name
- Added a version with an artificial white glow at night on roads and buildings, and without
this glow
- Now the rest of the vanilla timecycles have received a dark night
- Night time during fog, rain and thunderstorms has been reworked
1.7.d
- Added "clear" timecycle which changes color in the evening
- "Extrasunny" minor changes
1.7.c
- Daytime FPS optimization
1.7.b
- Fixed fps drop problem in the evening and nighttime
- Slightly reduced surface brightness during the daytime
1.7.a
- corrected after evening colors
- corrected night sky colors
- corrected daytime colors
1.7
- Fixed exposure in tunnels
1.6
- now at night at 00:00 the surface is extremely dark.
- the weather at 18:00 now looks fresher.
- now the sun doesnt look huge because of the blur in the daytime.
1.5
- Fixed moon glow color
1.4
- Slightly weakened the light from beyond the horizon in the morning and evening in order to remove a bug from Rockstar when some bushes glowed
- Fixed some morning time bugs in rural areas
- Some minor changes
1.3
- the glow from white objects in the daytime has been reduced
- the fog in the horizon has been balanced, now it has become softer in the evening
- softened the sky gradient in the evening
- softened color of shadows during the daytime
1.2
- Evening sky improvements
1.1
- Fixed unnatural dust effects in the evening time
This mod takes the original timecycle (extrasunny) as a basis and changes some color schemes in it
1. Removed the yellow tint on the ground during the daytime.
2. The sky has become more saturated during the daytime.
3. The sunset has become more contrasting.
4. The shadow of the horizon line in the evening became more obvious against the background of buildings.
5. Removed fake orange light source on roads at night.
6. Areas not illuminated by street lights are now in darkness. (now you need a flashlight to see).
7. This mod will not change the color of streetlights!!!
Installation:
Use OpenIV and drop file from archive in:
mods \ update \ update.rpf \ common \ data \ timecycle
Recommended mods:
https://ru.gta5-mods.com/misc/advanced-streetlights-free-single-player-fivem-altv-ragemp
https://ru.gta5-mods.com/maps/gta-v-remastered-enhanced
Changelog:
1.8
- fixed totally black shadow on player in vehicle
- reworked other vanilla timecycle lighting
- added version with yellow artificial light at night
- changed reflections on vehicles and other metal surfaces
1.7.e
- New modification name
- Added a version with an artificial white glow at night on roads and buildings, and without
this glow
- Now the rest of the vanilla timecycles have received a dark night
- Night time during fog, rain and thunderstorms has been reworked
1.7.d
- Added "clear" timecycle which changes color in the evening
- "Extrasunny" minor changes
1.7.c
- Daytime FPS optimization
1.7.b
- Fixed fps drop problem in the evening and nighttime
- Slightly reduced surface brightness during the daytime
1.7.a
- corrected after evening colors
- corrected night sky colors
- corrected daytime colors
1.7
- Fixed exposure in tunnels
1.6
- now at night at 00:00 the surface is extremely dark.
- the weather at 18:00 now looks fresher.
- now the sun doesnt look huge because of the blur in the daytime.
1.5
- Fixed moon glow color
1.4
- Slightly weakened the light from beyond the horizon in the morning and evening in order to remove a bug from Rockstar when some bushes glowed
- Fixed some morning time bugs in rural areas
- Some minor changes
1.3
- the glow from white objects in the daytime has been reduced
- the fog in the horizon has been balanced, now it has become softer in the evening
- softened the sky gradient in the evening
- softened color of shadows during the daytime
1.2
- Evening sky improvements
1.1
- Fixed unnatural dust effects in the evening time
This mod takes the original timecycle (extrasunny) as a basis and changes some color schemes in it
1. Removed the yellow tint on the ground during the daytime.
2. The sky has become more saturated during the daytime.
3. The sunset has become more contrasting.
4. The shadow of the horizon line in the evening became more obvious against the background of buildings.
5. Removed fake orange light source on roads at night.
6. Areas not illuminated by street lights are now in darkness. (now you need a flashlight to see).
7. This mod will not change the color of streetlights!!!
Installation:
Use OpenIV and drop file from archive in:
mods \ update \ update.rpf \ common \ data \ timecycle
Primo Caricamento: 18 febbraio 2024
Ultimo Aggiornamento: 15 aprile 2024
Last Downloaded: 9 giorni fa
‣ Weather: Extra Sunny ‒ without artificial glow, 1.7e version
• At 07:00AM it seems there's more light (than before), the horizon is more bluer, sharper shadows, lights are off.
• At noon it looks like a hot summer day, there's shadows despite the sun is directly above. ☀
• At 18:00 (06:00PM) it starts to get a gentle sunset-ish hue.
• At 19:00 (07:00PM) that's the most saturated orange sunset what I've seen yet, the whole world is so orange! 😯
• At 20:00 (08:00PM) the sky is orange only where the sun is, the world gets a "violet" hue with the lights on.
• At 22:00 (10:00PM) strong purple hue, feels kinda unnatural, isn't it? 🙄
• At midnight (00:00) where no lights I barely can see myself, lights are so contrasty in the dark. ☾
○ There's a halo effect around (brighter) lights or that's just my monitor?
• Basically almost no changes until 05:00AM when bluish early morning hue starts to appear, the Moon is still up.
• At 06:00AM lights are still on (barely visible), Moon disappeared, sunrise in the horizon, feels fresh.
★★★★☆
looks very nice especially the sunsets. but everything what is white is much too bright during daytime like it's glowing.
@Gelse like white cars or everything?
I love that purple sunset, similar to GTA VI, cool mod 👍
@Alex_Hornet
like everything with color white. floor markings, cars, clothes, houses.
Och Brother this mod is so beautifull.thank you..
‣ Weather: Extra Sunny
• Sunrise: Streetlights tun off around 06:00AM, but some lights on buildings and billboards are still on 'till around 07:00AM, the last dark hour is 05:00AM. The rising sun adds some gentle soft orange hue to the sky at east and the morning feels fresh.
• Daytime: noticeable more white-ish hue compared to unmodified state, softer shadows.
• Noon: Around 12:00PM shadows are minimal (sun is directly above) and it's so bright.
• Afternoon: The ambient light level feels constant 'till around 17:00 (05:00PM) when the sun slowly starts to set.
• Sunset time: Damn, around 20:00 (08:00PM) looks incredible! 🌇 So orange and purple, I never saw such saturated sunlight before! 😯
• Night: Around midnight (00:00AM) is the darkest time, the full Moon nicely shines trough the clouds. It's dark where aren't any lights. Good use of the various light sources and the player's flashlight.
Way too bright
this is really good! i hope we see more timecycles like in the future
Amazing
Thank you for the update, it's much better.
This mod for me personally, is too bright, stuff looks like its glowing, but using reshade, and just lowering the brightness a slight bit, it looks great!
@Alex_Hornet Can you show a screenshot of the "extrasunny" weather with the artificial glow at night, please?
@Zsombor_99 Just three screenshots among those available with night lights and a view of the roads. If you look closely, you will notice that artificial light illuminates the side of the overpass and slightly the road. The version without this light was made in case you have standard yellow street lights that will not be combined with white artificial light on the surface.
@Alex_Hornet Oh, thanks. Since I'm using another mod ("advanced streetlights free") to modify the color of streetlights, I choose the one without the glow.
Oh bro,your mod is for my best of i lve you for this mod.My game is now real and stab fps yes.Thank you so much ang gogogogo
Do you have a discord? I would like to know which part of them files have you made streets to have white light textures instead of yellow.
@Alex_Hornet Can you show a screenshot with the new yellow artificial glow to see how it supposed to look like?
I don't know if my game is compensating the lights too much which "eliminating" the glow or what... 🤔 I literally can't see it.
@SLY95ZER Maybe you can try lowering the brightness when you have ENB installed and lower the lighting and brightness here and there?